That's a lot of work for three days, must've been hectic getting it done! Good presentation and cute story, I liked the POV switch and the twist at the end.
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Her Mark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #18 | 3.184 | 3.700 |
Narration | #20 | 2.840 | 3.300 |
Theme | #21 | 2.754 | 3.200 |
Originality | #26 | 2.238 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Looks great, sounds great! The art is fantastic--are they based on your dnd characters? It's a sweet, charming story with appealing characters, and you created a complete narrative in just one weekend!
My only suggestions are just interface. I agree it was hard to tell who's talking--I would like to have a third text color for narration and a fourth color for other characters like the necromancer. Also, it felt inconsistent when the narration progressed on its own versus when the next line was presented as an option you had to click; I would save the choice buttons for when there's an actual choice with multiple options and have it progress on its own otherwise. But I definitely enjoyed it!
Thanks for the feedback! Indeed, there were a lot of problems with who's talking and we did some work after the jam to fix this, in the (slightly more) polished version. (Link for the slightly more polished version is in the game's description.) Now there is another colour for the necromancer, too!
And yes, you're right, having more options would have been ideal. But I'm still amazed by the amount of writing our 2 writers did. I guess there wasn't enough time to create more options.
(Sorry, I didn't mean it needed more options; the number of options is good, it's on par with VNs generally--I just mean that sometimes when there are a series of non-branching lines, they just automatically play one after another, and other times, there's a button with the next line on it that you click to continue advancing the story. I'd like it to either always require a button click to advance, or always advance automatically. Does that make sense?)
Polished. Loved the sound track/effects. Overall, I craved being more a consequential participant in the story and welcomed those moments when I could choose actions that gave insight to the characters (i.e. choosing to smoke after being told not to, or choosing to steal another glance of Violet or not). Also, I liked the shift of point-of-view between the two characters. Nice work!
Wow, this is a full-blown game. It was a bit tricky to know what was dialogue and what wasn't (and what text was related to which character - the colours helped but I was still a bit confused). Made it all the way to the end. Very impressive!
Lovely ambience and atmosphere, especially in the opening scene. The writing was succinct and punchy, and I was totally pulled into the conflict immediately.
I struggled a bit with delayed dialogue display since I read faster than the maximum dialogue speed, I found myself wanting to click through a lot faster, especially after reaching the first death point.
The expressions, character art and background really added a lot to the feel of this game.
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