I feel truly honored—not only because Michyo gave my game such generous praise, but also because you created such a welcoming and comfortable space for creativity. There are several reasons why this Game Jam deeply resonated with me.
First, I have always believed that AI is not about replacing creativity; it is about raising both the ceiling of efficiency and the ceiling of quality. It allows ideas that once felt impossible to become reality within an incredibly short period of time. That changes what a 72-hour Game Jam means. Instead of spending most of the time fighting technical limitations, participants are free to make meaningful creative decisions.
At the same time, AI makes game development far more accessible. It allows beginners to build complete demos that they could never have imagined making alone. Someone without years of experience in programming, art, music, or game design can finally explore their potential through technology. To me, that is something truly valuable.
Second, I really appreciated having the main theme announced in advance. I know this is an unusual choice for a Game Jam, but I honestly loved it.
Being able to think about the design pipeline beforehand gave me time to prepare mentally instead of panicking once the clock started. As someone who easily becomes nervous under pressure, this format suited me extremely well. Ironically, it also feels much closer to how real game development works.
Before the jam began, I could still spend my evenings walking, exercising, and simply letting my mind wander. Those quiet moments often led to unexpected ideas, allowing concepts to slowly mature over a day or two before implementation even started. I really enjoyed separating the creative thinking process from the production process.
To me, this is similar to hiring talented people. We shouldn't always judge someone's potential purely through stress tests. What really mattered here was still building a complete game within three days. The surprise secondary theme simply added another interesting design challenge. I thought that balance was both human-friendly and genuinely effective.
Third, I loved how community-driven this event felt.
I'm actually very happy that this Game Jam didn't rely on prize money to attract participants. Instead, people joined because they genuinely loved making games.
Although there was still a scoring system, I never felt that the numbers were the most important part. The thoughtful comments, discussions, and personal feedback meant far more than any ranking ever could.
The scale of the event also felt just right. It was small enough that people actually interacted with one another, yet large enough to expose everyone to a wide variety of creative ideas.
Those are the reasons why I enjoyed this Game Jam so much.
I know this was only my second Game Jam, and it happened less than three days after my first one. Even before it started, I already knew I had to participate.
The kindness of the host and the encouragement from other participants made this experience unforgettable. I sincerely hope future editions will continue to preserve these wonderful qualities.
To be honest, Corebound Lattice has always been a seed in my heart.
It was a dream project that I wanted to build someday, but I never seemed to have enough time. Even after summer began, I still believed it was beyond my abilities.
Eventually, I told myself,
"If that's the case, why not use this Game Jam to pursue that dream?"
To me, this project became a stepping stone toward something much bigger.
The deadline pushed me to become more efficient.
The judging system helped me discover my weaknesses.
More importantly, it gave me the motivation to finally begin.
Over time, I also changed as a creator.
I used to be extremely competitive, always thinking about rankings and results.
But through this experience, I realized that other creators also have incredible ideas worth admiring.
Without AI becoming more accessible, I honestly don't think I would have had the courage to even start building this project.
Because of that, I no longer see this game as a trophy or an achievement.
Instead, I see it as keeping a promise to myself.
I still remember completely giving up on the second day.
The visuals simply refused to become what I had imagined.
Out of desperation, I decided to try the most expensive Fable model available at the time. It spent nearly two hours generating what I wanted.
That experience led me to one conclusion.
No matter how powerful AI becomes, it cannot create a game that people genuinely want to keep playing without human creators.
Technology alone is not enough.
The future lies in more people creating alongside AI—not AI replacing people.
That is also why I believe there should always be at least some Game Jams that openly welcome AI.
Not because AI removes the need for talent.
But because great ideas deserve an opportunity to exist.
Game Jams should encourage creativity, not simply filter people.
Even if some people still dislike AI-generated content, creators should never feel ashamed for using it.
I'm grateful that this Game Jam became a place where nobody had to apologize for the tools they chose.
In the end, what matters most is not how a game was made.
What matters is whether it becomes a game worth playing.
Thank you again for creating such a wonderful experience, and I sincerely look forward to seeing this community continue to grow.


