I think this is a really solid project, especially for someone who is still exploring and learning game development. ๐
While I could notice that some parts of the game may have been AI-assisted, I could also clearly see that the project went through plenty of iteration and refinement. It doesn't feel like something that was simply generated and left untouched—it feels like the developer genuinely spent time improving and shaping it into a more complete experience, and I really appreciate that.
Interestingly, I didn't run into the control issues that the organizers mentioned. My experience was actually very smooth, and I had a lot of fun playing it. The overall gameplay feels relaxing, making it an enjoyable arcade-style experience that is easy to pick up and play. ๐ฎ
It also reminded me of the classic touchscreen bullet-hell arcade games I used to play when I was younger. There's something incredibly satisfying about gradually increasing your firepower, upgrading your equipment, watching the enemy bullet patterns become denser, and realizing that your own character is growing stronger at the same time. That constant sense of progression makes the gameplay very rewarding. ๐
Another thing I really liked is that each level has its own unique objective instead of simply asking the player to defeat every enemy. That variety helps keep the gameplay fresh and gives each stage its own identity, which I thought was a really nice design choice.
Overall, I had a great time with this game. It's approachable, relaxing, and already has a satisfying gameplay loop. I hope you continue developing it—I think it has a lot of room to grow. ๐โค๏ธ