Now that I've played your actual Game Jam submission, I can clearly see the vision behind it. It's a fighting game with a strong identity and a theme that fits the project well.
But what really makes this stand out isn't just the game itself—it's the fact that you built it using your own game engine. 🤯
Honestly, creating an game engine with a self-made Game Jam sounds a little crazy... in the best possible way. It tells me that you've invested an enormous amount of time and effort into this project, and I really respect that level of ambition.
One thing I'd love to see in the future is a wider variety of combo mechanics. Things like combo chains, special move combinations, or different attack routes could make the combat even more satisfying. I know features like these aren't just "gameplay additions"—they also require expanding the engine itself, which is a much bigger challenge than simply adding content.
At the same time, I think that's exactly what will make your engine even more powerful. The more flexible and extensible the combat system becomes, the more possibilities it will open up for future games built on top of it.
I'm genuinely excited to see how this engine matures over time. 🚀
And honestly, if I start seeing other games on itch.io built with your engine in the future, I'll absolutely download them and give them a try. That's probably one of the biggest compliments I can give—I don't just want to play this game, I'm interested in seeing the entire ecosystem that your engine could eventually create.
Best of luck with both the engine and your future projects. I can't wait to see where they go next! 👏