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(+1)

Hahaha, you absolutely nailed one of my favorite aesthetics. πŸ˜‚

The moment I started playing, I immediately thought of Weirdcore—that strange, nostalgic internet aesthetic mixed with early-2000s digital art. It genuinely felt like stepping back into the internet from the time when I was just born. There's something wonderfully surreal about it. 🌐✨

What impressed me the most was your artistic direction. Everything looks intentionally awkward, slightly clumsy, and wonderfully charming at the same time. I never felt like it was accidental—I could tell these artistic choices were deliberate. In fact, I have a feeling that you could easily create something much more conventional and commercially appealing if you wanted to. The fact that you chose to commit to this unique style instead makes the project even more memorable.

That being said, I did find the gameplay a little abrupt at times. There were several moments when I wasn't entirely sure why I had lost, and I think a bit more gameplay feedback could help players better understand what happened.

I also found that some of the sound effects were a little uncomfortable to listen to. They certainly contribute to the strange atmosphere, but a bit more polish or balancing might make the overall experience more enjoyable without losing the game's identity. 🎧

Even so, I really want to encourage this kind of artistic experimentation. Games with such a distinctive visual identity are rare, and I think that's something worth celebrating. With a little more refinement, I think the experience would become even stronger—not because it needs to appeal to everyone, but because it would become an even more enjoyable experience for the people who already love this particular style.

Overall, I think this is a wonderfully unique piece of interactive art. It isn't trying to be ordinary, and that's exactly why I'll remember it. πŸ‘β€οΈ

I feel like it's parallel to my music expression on soundcloud too.

It's fine for most people to Occam's razor their art.

BUT you need those 5% of people that are doing the ambitious asks of either the sequencer in music or the AI in web game creation.

and that's kind of where I am, i do go back and polish sometimes (see Flight of the Flightless)

Cheers, glad you gave my stuff a try.

Gave you an itch follow, if you like the thing(s) on my other page(s), consider doing the same.

Cheers!

--D

main website:

https://exedexes1.com/

speaking of my soundcloud here try the -variety- of the singing on this one:

https://soundcloud.com/doug-stoothoff/well-apparently-they-botched-my-suicide

and the in-jokes from Twitter (the H.R. lady who stole the Knicks trash can about 5-6 minutes into the piece gets a tongue twister moment)

(+1)

Thanks so much for the thoughtful reply! 😊

I really appreciate you sharing your creative philosophy. I think what stood out to me wasn't just the game itself—it was your artistic identity.

When I played your game, I genuinely felt that the Weirdcore / early-internet aesthetic was intentional rather than accidental. It didn't feel like you were trying to make something that appealed to everyone. Instead, it felt like you had a very clear creative direction and fully committed to it. I have a lot of respect for that.

I also really like what you said about needing that 5% of people who pursue ambitious ideas. I think every creative field needs people who are willing to experiment instead of always taking the safest path. Even if those projects aren't for everyone, they often push the medium forward.

I'll definitely take a look at your website and listen to your SoundCloud as well. I'm curious to see how your musical expression connects with your game design.

And thanks for the follow on itch.io! I really appreciate it. Wishing you all the best with both your games and your music—I hope you keep making wonderfully weird things. πŸ˜„