Hahaha, you absolutely nailed one of my favorite aesthetics. π
The moment I started playing, I immediately thought of Weirdcore—that strange, nostalgic internet aesthetic mixed with early-2000s digital art. It genuinely felt like stepping back into the internet from the time when I was just born. There's something wonderfully surreal about it. πβ¨
What impressed me the most was your artistic direction. Everything looks intentionally awkward, slightly clumsy, and wonderfully charming at the same time. I never felt like it was accidental—I could tell these artistic choices were deliberate. In fact, I have a feeling that you could easily create something much more conventional and commercially appealing if you wanted to. The fact that you chose to commit to this unique style instead makes the project even more memorable.
That being said, I did find the gameplay a little abrupt at times. There were several moments when I wasn't entirely sure why I had lost, and I think a bit more gameplay feedback could help players better understand what happened.
I also found that some of the sound effects were a little uncomfortable to listen to. They certainly contribute to the strange atmosphere, but a bit more polish or balancing might make the overall experience more enjoyable without losing the game's identity. π§
Even so, I really want to encourage this kind of artistic experimentation. Games with such a distinctive visual identity are rare, and I think that's something worth celebrating. With a little more refinement, I think the experience would become even stronger—not because it needs to appeal to everyone, but because it would become an even more enjoyable experience for the people who already love this particular style.
Overall, I think this is a wonderfully unique piece of interactive art. It isn't trying to be ordinary, and that's exactly why I'll remember it. πβ€οΈ