Sorry you couldn’t fully enjoy the game, may I ask if you were running the web or download version?
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My game is a puzzle platformer apparently similar to Swapper.
1. Does the level progression teach the mechanics well enough throughout to not be frustrating but also give the player those epiphany moments?
2. Are there enough twists for the game to continue to be engaging throughout this jam prototype?
3. If I were to continue with this game, what sort of art style/ theme would you think would suit this game?
(I’ll also try and start helping people with their stuff once I get back to my pc)
Thank you for the in-depth feedback. I must admit, playing the game so much I kind of forgot that the controls were a bit floaty. I really need to play this Swapper game that keeps being mentioned xD
I'm glad you liked the puzzle design, it's something that's hard to tell how well its going to go without testing with many people. It sounds like I need to play this Captain Toad game for inspiration if I work on this in the future, thanks for the feedback :)
Yeah the blue blocks only check if all of the clones are dead on the frame you enter it, so you'd have to move away and back to fix that. Something I could've easily fixed. Oops. Glad you enjoyed it though, it was fun to make :)
'If I make enough clones one of them will go into the blue box' Actually worked xD
Good puzzle game, we seemed to have a similar interpretation of the theme but I really do like your execution.
Some very sneaky bits in there ;)
Falling out of the world doesn't kill you btw. Other than that some well thought out levels and stringing multiple bounces off the enemies is very satisfying!
Patience was not my friend xD
Good atmosphere, idea and execution. My only sugestion would be to maybe let the clones stay in position after the reset? I had to redo a few button presses as I underestimated the size of the levels .
Also loved the cute character!
Thanks for the response!
You've managed both level 6 & 7 much faster than I ever could, which is a little embarrassing on my behalf but congratulations on setting the unofficial record. As for patiently waiting on the platform to die, I'll just add spikes around the base or make the platform a lot smaller.
I too do a fair bit of climbing so I'll try and add more realistic grab mechanics based on what you've said and my personal experience. I don't know how quickly I can get an update out because I've had to start again but hopefully once it's done you'll like the changes.