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A member registered 140 days ago · View creator page →


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Hey thanks for this,

I modified my program to match stripe charge id with itch "source_id" and it works. everything matches up!

Later i have to do the same for Paypal. I was hoping to match on email (slightly bogus), but i don't know if you already have a paypal sales id, but if you don't, that would be _very_ useful too.

Regarding bookkeeping;

You are correct that the "primary source" is either the Stripe or Paypal figures when "direct to you", BUT those figures do know if, for any given transaction, there is a tip or not. Basically, they only have the combine charge.

So i have to link back to the itch payout sheet to break each transaction down to; sales, tips, fees and tax.

According to my accountant, tips are earnings but not sales and have no sales tax, which is correct because it agrees with the tax actually charged. over here in Europe, we have a ridiculous thing called MOSS, whereby i have to report sales & sales tax for EACH of the 28 EU regions (so much for it all being one unified region!!), and thus i need to actually report separate; sales + sales tax for those regions.

Annoying i know. but that's why i have to connect itch sales with those from the payment processors.


I need to collate sales from the itch "purchases" CSV to those from Stripe and Paypal.

For a given sale in the itch "purchases" data, there is no unique ID that appears in either the Stripe "charges" data nor the paypal sales data. Right now, I'm trying to use the customer "full_name" column to make a match, but that is unreliable since names are not unique and, more seriously, the names for the SAME transaction do not always match (due to international characters being used). I have also tried to the use time, but this varies quite a bit and sometimes another customer's time is actually a closer match (due to overlapping transactions).

the customer email address is absent in the Stripe data, so i cannot use that.

Surely, everyone else must be having this same problem since otherwise they cannot properly make their business accounts.

Any ideas for a solution? thanks.

Thanks for your reply, but this doesn't work.

My app sells for 1.49, but unchecking this box causes the price to be suggested at 2.00.  If i check this box, and enter 1.49 it is rejected. The smallest i can make it by checking the box is 1.50.

There are already "tip" buttons that people can press if they wish to add a donation. I don't like the idea of having a "built-in" suggested tip as this is an imposition on peoples' generosity.

Any suggestions? thanks.

It won't accept the same value. How to not suggest a greater value than min. thanks.

Paypal now suported!

Absolutely, Guild of Thieves is running here, but it needs more testing. We're hoping to make a beta soon(ish).

I might try to track down the C64 versions of the pictures too.

(Edited 2 times)

good point about scale reset. In general, try not to mess with scale. Almost always you can get the same thing by changing the font size. The scale feature was added originally in case the buttons were too small or large - mainly for laptops with touch screens.

To make the images more like the original, switch off "image pixel scaling" (which is on by default). This removes the XBR scaling algorithm, but even so the pictures are still scaled to fit the window.

The original pictures are only 256 pixels wide, so they would be _really_ tiny on any modern device. It could just pixel double/tripple/quad etc, but they would be quite blocky indeed.

checkout this blog entry for more info on the pictures, https://strandgames.com/blog/magnetic-scrolls-pictures-enhanced

iPhone & iPad version submitted to Apple for review...

It should do! If you can't get it to work, email me at contact@strandgames.com and i'll help out.

Yes, we are currently finishing the remaining bits for the iOS build. It just takes a little more time, but it is in the works.

it sometimes takes me over 10 mins to login to itch.
 If my password is correct, why is it doing the ROBOT thing??

Good point about PayPal, I'll look into it. Thanks!