Hello,
I've been working on a Unity WebGL game meant to be played in mobile browsers. It's been working fine up until the latest build, where it doesn't load on mobile Safari. It still loads when I test it on my PC. I didn't add anything radical from the previous working build, just additional animations in the animator. Has anyone encountered anything similar? I'm wondering if it might be file size issue; the file size has increased quite substantially from about 10MB to 30MB.
Thanks in advance for any help!