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stqn

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A member registered 3 years ago

Recent community posts

(Edited 1 time)

The interface is strange on this one. The only thing we can do is move and look? Also once a bubble is on the screen it's impossible to remove it except by doing another action. I would expect clicking anywhere to first remove the bubble instead of immediately executing an action.


Also the sound and music volume is much lower than most other games (I have to set my system volume to 80% instead of 50%).


Edit: ok I watched GrannyJo’s video and saw how to talk to people (it’s at minute 8 for anyone else wondering).

Yep, that’s the problem with love2d. Making releases for Windows and OSX is easy, but for Linux… nope. (I’m sure it could be automated with a nice script, but apparently it hasn’t been done by anyone yet.)

And by the way, on Gentoo it’s still love2d 0.8.

Generally speaking it’s best to compile stuff on an older distro (like Xubuntu 14.04) if you want your binary to work everywhere. This is mostly because of glibc that is forward compatible but not backward compatible.

Note to Linux users: forget the Linux version; get the Windows version and run it with Wine.

Unfortunately I didn’t find this tool as easy as some other people said, but I’ll try again later. Notably missing from the tutorial is an explanation for the "scales and chords" feature.

Posted in Java Build

Personally I think a java game is fine if the JVM is provided so the player can just click to play without having to install java, just like C/etc. games should provide the libs they need (SDL, etc.), and love2d games should be playable without having installed love2d (especially since different versions of love2d are incompatible). But then it’s a 4 days game jam and unless someone has already done this distribution work before it’s something that takes time to get right…

It would be nice to mention the flashes in the description of the game, so people wouldn’t have to download, install and run it before discovering this issue.

Hi, the download only contains the Windows exe.

If it’s only for Windows then there shouldn’t be Mac and Linux icons.

Doesn’t start on Gentoo Linux 64 bit with the nvidia drivers:

$ ./slipstream
Loading JVM runtime library ...
Passing VM options ...
Creating Java VM ...
Passing command line arguments ...
Loading JAR file ...
Invoking static com.ansdor.slipstream.desktop.DesktopLauncher.main() function ...
Exception in thread "LWJGL Application" java.lang.ExceptionInInitializerError
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setVSync(LwjglGraphics.java:446)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:118)
Caused by: java.lang.ArrayIndexOutOfBoundsException: 0
at org.lwjgl.opengl.LinuxDisplay.getAvailableDisplayModes(LinuxDisplay.java:954)
at org.lwjgl.opengl.LinuxDisplay.init(LinuxDisplay.java:738)
at org.lwjgl.opengl.Display.<clinit>(Display.java:138)
... 2 more
Destroyed Java VM ...
AL lib: (EE) alc_cleanup: 1 device not closed

You tagged this wrong, .exe files are for windows only.

Can’t be for Linux and Macos if it’s a .exe.

I understand! For a free game there is not harm done… I can always switch to qwerty to play it. (Not with the keys I like but if it’s a short game it’s ok.)

Looks cool but I prefer to play with PUIE on my bépo keyboard ;).