It's the perfect experience!
Stickle
Creator of
Recent community posts
I think the choice to limit the amount of mass in the level was a really smart way to design puzzles around the concept of growing and shrinking objects. I really loved the surprise when I could (spoilers!) grow and shrink myself as well. I feel like there is a high potential for a full length puzzle game out of this gimmick if you chose to go down this path!
I love all the small details in the game, from the music shifting in pitch and speed depending on your size to the mini narrative on how this is a trial run for some type of growing and shrinking technology. I wish there was a better indicator on what size the player is compared to the objects as there were many points where I was confused if I was considered big or small in the world at the given moment. Had a great time clearing both puzzles!
I absolutely love the interpretation of the scale theme, and how it focused on scaling up the artillery as well as the environmental scale of your tiny player who can still take small swings at enemies adjacent to colossal turrets battering down the incoming bats! The game was quite challenging for someone who hasn't played many tower defense games, but I did multiple attempts at it because the core gameplay loop was really intuitive and engaging. My only feedback would be that it was hard to remember and tell what each turret did during the actual gameplay, and I feel like some names or increases attack visuals could've helped relay that. According to your itch page it seems that there is also a mobile option for the game which is a really awesome addition not many jam games would do. Amazing work overall!
You're right about that first part where dice generated won't have more sides than the dice you're rolling, I'll update the rules to be more specific on that. I really like that idea of any number beneath 3 also being destroyed. I'll try it out on my end and see how it changes up gameplay. Thanks for playing!
Oh no! I tried to make it clear in the dialogue that you needed to click the “clock out” button on the top left hand corner of the screen to progress the story but I can definitely understand how you could miss that! I’ll add a warning to the description if GMTK Jam allows that. Thanks for the feedback!
I love the concept of collecting "ammo" but I figured out quite fast I could camp on the bottom of the screen and only have to rely on the mouse for avoiding enemies which is probably a gameplay flaw. I enjoy the concept though and I'm sure with more enemy variance this could be a very fun game! Great job!
While originally I thought it was a bit cliched of a concept, once you start flying my mind was blown :0 . I love the humor and the puzzles were really enjoyable! One thing I'd suggest is the ability to hold down jump to continue lifting the cube while the player only jumps so I don't end up mashing W repeatedly in certain rooms!