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SteveOhByte

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A member registered Jul 23, 2020 · View creator page →

Creator of

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Really creative take on the theme, and surprisingly addictive game loop! I mean I lost a few times, but I kept coming back! And losing again (:

Thank you so much! I was super nervous with this, never tried to make a visual novel before. It's sad because sad writing is easier to make dramatic! (For me, personally). Thanks for playing (:

Thank you!

Thank you so much for playing! I'm considering revisiting post-jam, and if I did I would try to add difficulty settings. Cheers!

Thanks so much for the feedback! Yeah I think this is maybe my second time ever doing level design, so I'm sure the difficulty isn't exactly good. Thanks for playing (:

Awesome! Very creative premise, wonderfully implemented, and a plain fun game to play. One note: Is there a way to play fullscreen? I'm not seeing a button for it

Awesome game! Creative idea and well executed, I do wish there was a way to put the browser build into fullscreen

Potential for a lot of cool levels

Nice little game! I won with just 40 seconds to spare, so I'd call that perfectly balanced!

Well done, polished, and fun clicker game

Nice little game. The controls are a bit janky, and the gameplay doesn't go anywhere after the first couple, but there's potential for a bigger game here that's quite fun.

Funny, cute, short, and fun! Kind-of reminds me of firefighting simulator games? Very neat, wish you could turn off the music in-game.

Fun, unqiue, and interesting! The one gripe I'd have is that the flags don't serve as checkpoints - getting set so far back on each death is a bit annoying. Great game tho!

Nice little speed game! I didn't realize at first that the items had prices, but hopefully nobody minds the spoiled 1-dollar bacon.

Very in depth! I love the soundtrack, and the world design. The mechanics take a bit of getting used to, even with the tutorial. For instance understanding the two dice and their differences. Very nice!

Got -3 accuracy, not cut out for this line of work!

Fun little game, a bit confusing to start but pick it up pretty quick. And I love the soundtrack!

Cool game! Took a bit of playing (and falling, and dying) to figure out the controls, but once I did, it's fun!

Thanks! I do think the difficulty could have used some tweaking, but alas not enough playtesting. Glad you enjoyed it (:

Thanks!

Thanks so much for the feedback! I did an absurdly low amount of playtesting due to time, so I'm not surprised there are elements like the cluster labels that need some tweaks!
I'm not a musician at all but couldn't get a hold of one in time, so thus you've been subjected to the result, at least the music slider works xD

Hi all! We have recently published our small indie platformer House of Cards that was developed as a school project over the course of a semester.


Controls can be found in the options menu, and are also displayed through an interactive tutorial. The default font can for some be a little difficult to read, so the settings menu also has available alternatives to assist you in that event.

House of Cards spawned out of the idea of  straying away from the typical way players would interact with platforming, and so your default moveset is quite limited, to be enhanced by  cards.

The game is quite short, with only three levels, and is designed to serve as a sort of prototype in testing our skills. If you do have time to play it, please leave a comment or review!

Thanks!

~ Panik

Thanks for the feedback! Yeah some more polish would help for sure

Thanks so much! Glad you enjoyed.

Thanks for the feedback! Yeah the card theme could have used a little more connection to the game. And yes absolutely could have used some more polish with things such as that music in the scene switch.

Thanks! Glad you enjoyed it

Yeah, that's the biggest issue we had designing it, how to give the player control without making the game all to easy. Overall we decided to lean more towards the easy side because at least the full story would be able to be experienced that way. If we had the time we would absolutely be spending more time on balancing and tweaking how the various changes are actually communicated to the player.

I think some more gameplay is needed for sure, as it's quite simple and there isn't much of a challenge aspect other than not clicking on the red. The graphisc and sound designed complement each other very well, nice little mining game.

Nice game! The only suggestions I have are from a sort of polish standpoint, I feel like a way to zoom the camera, or even pan around with the mouse would be a very nice QOL feature. I like how the game builds up over time, it's very well-designed and the graphics are great!

The graphics, sound design, musical composition, and game design are phenomenal, especially considering the time span to create this in. I don't really have any critiques to give, although maybe implementing an in-game tutorial would be a good idea? Not sure if that would be needed though, it's a really solidly designed and intuitive game, great work!

This is a really solid game! If I could offer a few suggestions gameplay-wise, it would be nice to be able to see a live counter next to your money of how much your machines are making passively, like a $/hour type of element to the UI. Another suggestion would be to allow the player to click on the actual machines themselves to work those machines, as this offers much more incentive to get to the more expensive machines earlier. Graphics and music wise they are both very solid, and the coin sound effect is so satisfying! Really great game.

I think the overall concept is solid, but needs a lot more workshopping to get an engaging game out of it. The biggest issue is the player doesn't have much to do. Either the train needs to move much faster, or the player needs to have other actions to take along the journey to fill the time. The sound effects got repetitive easily, and were quite loud, so some audio balancing work would be nice. Overall, it's the foundations for a nice game, but it just isn't quite there yet.

It's an interesting concept. Jam-wise I'm not sure that first world war counts as Industrial Revolution, since many people agree the Second Industrial Revolution firmly ended in 1914, the first year of the war. But I suppose you could make an argument there. The sounds and graphics are good for a game jam, as is the gameplay. My thoughts on if you want to take it further would be that it absolutely needs some better directing of the player, as when you first spawn in it's a little unclear what to do. An option to change the inverted controls would be nice, but overall it's a unique game with a lot of potential to be something great.

A very intriguing idea for the jam, I think it would absolutely need a few more elements to be considered more of a "game" game. But overall those elements are few, an in-game highlights based tutorial would be handy, and a game loop is needed, something along the lines of managing that supply and demand with consequence could be simple enough. Overall a very interesting entry.

Wow! This art is incredible! Everything from the static textures to the animations of the elevator and furnace, it's just so well drawn! I think you could really be onto something with the albeit basic gameplay design as well. Something along the lines of having to manage getting miners to their proper floor on time and not making them all wait in a long line could be a neat concept. Would love to see this art style get backed up by some music and gameplay.

I think the animations need some work, the pickaxe animation, for example, doesn't sync up with the bar dropping nor with the sound effect playing. And the walking animation feels like it needs to be synced up with the actual walking speed a little more. But minor animation issues aside, I think this game was really well done. The backgrounds are beautiful, the music sets the perfect tone. From a gameplay standpoint I really like the idea of seeing how far into the mine you can go and still get back, but I think it takes a little too long to actually get back, and you're left simply holding down the button for a very long time. I'm not sure what sort of fix could work here, but thought I'd voice the thought anyhow. All said, it's a great game and very well suited to this jam!

This game has lots of potential. The main issues I had were all technical with how the game ran in the browser. I like the overall ideas, but I think it still has a ways to go before demoing will give you more versatile feedback, keep it up though, excited to see how this one turns out in the long run.

Very unique idea for the jam, I'm not sure if it falls into the Industrial Revolution theme, but I suppose it is an industrial revolution. The art is very well done, though the music does get a little repetitive after a long time playing. Gameplay-wise, it's a very well-designed game, and I had a ton of fun playing. Great game!

Thank you!

Great game! I think it may have been a bug but on some of the levels if you stood perfectly still the guards wouldn't actually attack you, so you could hit everything from far away. The audio got a little bit repetative at times, but overall the gameplay is really solid fun, and the sort of game that can really go a long way.

Love your game! Simply fantastic execution of a very well thought out idea, the graphics are gorgeous, though I can't help but notice the lack of audio, which I think would really help elevate the game even further. That said though, this is a great idea and could definatley become a full release some day with some extra levels.