Really creative take on the theme, and surprisingly addictive game loop! I mean I lost a few times, but I kept coming back! And losing again (:
SteveOhByte
Creator of
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Thanks so much for the feedback! I did an absurdly low amount of playtesting due to time, so I'm not surprised there are elements like the cluster labels that need some tweaks!
I'm not a musician at all but couldn't get a hold of one in time, so thus you've been subjected to the result, at least the music slider works xD
Hi all! We have recently published our small indie platformer House of Cards that was developed as a school project over the course of a semester.

Controls can be found in the options menu, and are also displayed through an interactive tutorial. The default font can for some be a little difficult to read, so the settings menu also has available alternatives to assist you in that event.
House of Cards spawned out of the idea of straying away from the typical way players would interact with platforming, and so your default moveset is quite limited, to be enhanced by cards.
The game is quite short, with only three levels, and is designed to serve as a sort of prototype in testing our skills. If you do have time to play it, please leave a comment or review!
Thanks!
~ Panik
Yeah, that's the biggest issue we had designing it, how to give the player control without making the game all to easy. Overall we decided to lean more towards the easy side because at least the full story would be able to be experienced that way. If we had the time we would absolutely be spending more time on balancing and tweaking how the various changes are actually communicated to the player.
The graphics, sound design, musical composition, and game design are phenomenal, especially considering the time span to create this in. I don't really have any critiques to give, although maybe implementing an in-game tutorial would be a good idea? Not sure if that would be needed though, it's a really solidly designed and intuitive game, great work!
This is a really solid game! If I could offer a few suggestions gameplay-wise, it would be nice to be able to see a live counter next to your money of how much your machines are making passively, like a $/hour type of element to the UI. Another suggestion would be to allow the player to click on the actual machines themselves to work those machines, as this offers much more incentive to get to the more expensive machines earlier. Graphics and music wise they are both very solid, and the coin sound effect is so satisfying! Really great game.
I think the overall concept is solid, but needs a lot more workshopping to get an engaging game out of it. The biggest issue is the player doesn't have much to do. Either the train needs to move much faster, or the player needs to have other actions to take along the journey to fill the time. The sound effects got repetitive easily, and were quite loud, so some audio balancing work would be nice. Overall, it's the foundations for a nice game, but it just isn't quite there yet.
It's an interesting concept. Jam-wise I'm not sure that first world war counts as Industrial Revolution, since many people agree the Second Industrial Revolution firmly ended in 1914, the first year of the war. But I suppose you could make an argument there. The sounds and graphics are good for a game jam, as is the gameplay. My thoughts on if you want to take it further would be that it absolutely needs some better directing of the player, as when you first spawn in it's a little unclear what to do. An option to change the inverted controls would be nice, but overall it's a unique game with a lot of potential to be something great.
A very intriguing idea for the jam, I think it would absolutely need a few more elements to be considered more of a "game" game. But overall those elements are few, an in-game highlights based tutorial would be handy, and a game loop is needed, something along the lines of managing that supply and demand with consequence could be simple enough. Overall a very interesting entry.
Wow! This art is incredible! Everything from the static textures to the animations of the elevator and furnace, it's just so well drawn! I think you could really be onto something with the albeit basic gameplay design as well. Something along the lines of having to manage getting miners to their proper floor on time and not making them all wait in a long line could be a neat concept. Would love to see this art style get backed up by some music and gameplay.
I think the animations need some work, the pickaxe animation, for example, doesn't sync up with the bar dropping nor with the sound effect playing. And the walking animation feels like it needs to be synced up with the actual walking speed a little more. But minor animation issues aside, I think this game was really well done. The backgrounds are beautiful, the music sets the perfect tone. From a gameplay standpoint I really like the idea of seeing how far into the mine you can go and still get back, but I think it takes a little too long to actually get back, and you're left simply holding down the button for a very long time. I'm not sure what sort of fix could work here, but thought I'd voice the thought anyhow. All said, it's a great game and very well suited to this jam!
This game has lots of potential. The main issues I had were all technical with how the game ran in the browser. I like the overall ideas, but I think it still has a ways to go before demoing will give you more versatile feedback, keep it up though, excited to see how this one turns out in the long run.
Very unique idea for the jam, I'm not sure if it falls into the Industrial Revolution theme, but I suppose it is an industrial revolution. The art is very well done, though the music does get a little repetitive after a long time playing. Gameplay-wise, it's a very well-designed game, and I had a ton of fun playing. Great game!
Great game! I think it may have been a bug but on some of the levels if you stood perfectly still the guards wouldn't actually attack you, so you could hit everything from far away. The audio got a little bit repetative at times, but overall the gameplay is really solid fun, and the sort of game that can really go a long way.
Love your game! Simply fantastic execution of a very well thought out idea, the graphics are gorgeous, though I can't help but notice the lack of audio, which I think would really help elevate the game even further. That said though, this is a great idea and could definatley become a full release some day with some extra levels.










