Thanks for letting me know! That's not one I ran into myself, I'll look into it (:
SteveOhByte
Creator of
Recent community posts
Thank you so much (:
I hope to come back to this one, patch it up, polish things. I'm glad you felt the chill! I don't know if I was just listening to it for so many hours, but I eventually got annoyed by the wind sound and it stopped feeling atmospheric to me haha.
Thanks a ton for playing and sharing your thoughts!
This is really cool! I absolutely love the visual concept, how just a very small number of points is enough for the brain to say "yep, that's a full shape!". Also really liked the contrast between wanting to scan more, and it (personally, at least) becoming harder to see the world as I did so.
Simple idea, beautifully executed. Nice game!
Thank you so much for the feedback!
I'm really sorry about those UX issues, they're definitely a big problem. Basically, I'm not an artist by any stretch of the imagination. So these simple shapes and line arts took up almost all of the time I could dedicate to the jam. So if the UX feels 'haphazard' or 'slapped together' at all, it is!
I really enjoyed the experience, and getting a chance to work with such talented voice actors, so after the jam ends I'm thinking I should come back to this and polish it up some more.
I'm glad you enjoyed the experience. When I first heard the theme, my immediate thought was about anticipation. The thinking and the feeling that people might go through in the middle of any sort of countdown.
Thanks so much for playing, I look forward to trying out High Noon!
Thanks so much for the feedback! I did an absurdly low amount of playtesting due to time, so I'm not surprised there are elements like the cluster labels that need some tweaks!
I'm not a musician at all but couldn't get a hold of one in time, so thus you've been subjected to the result, at least the music slider works xD
Hi all! We have recently published our small indie platformer House of Cards that was developed as a school project over the course of a semester.

Controls can be found in the options menu, and are also displayed through an interactive tutorial. The default font can for some be a little difficult to read, so the settings menu also has available alternatives to assist you in that event.
House of Cards spawned out of the idea of straying away from the typical way players would interact with platforming, and so your default moveset is quite limited, to be enhanced by cards.
The game is quite short, with only three levels, and is designed to serve as a sort of prototype in testing our skills. If you do have time to play it, please leave a comment or review!
Thanks!
~ Panik











