Like your game. The music is really good and serves the games rythm pretty well.
Have two suggestions in mind, that I want to share with you:
1) You invested some great effort in showing success texts and hints in the center of the game. Such feedback is great and feels rewarding. But as a player I also had to focus on the left side (where the minigame progress meter is sitting) - which is creating a second zone of attention too far away from the visual feedback. I think the experience could be improved by bringing both zones together (maybe showing the progress bar semi-transparent on top (in front) of the loom - right where "the action" is, so to speak.
2) The itch.io Jam page option "click to launch in fullscreen" is kind of misleading. I had this a lot in the past, when devs were developing the game in Unity. Problem is: The Unity game viewport itself stays small (same size as before) while only the surrounding area gets larger. The better option is to include the Unity fullscreen button (it is blue, sitting in bottom right corner) and set the size of the iframe manually, so that the fullscreen button is easily accessible when players hit "Start game". Long message short: Have a look at this game, if you want (one of our former entries): https://flavedogame.itch.io/cozy-tetris
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