This jam is now over. It ran from 2022-12-31 00:00:00 to 2023-01-08 23:59:59. View results
The Historically Accurate Game Jam is a games making competition held twice a year. The aim is to allow game developers with an interest in history to come together and have fun creating a game themed around the past. For each jam, a specific theme is given, allowing you to explore a part of history that you might not really have thought about much before - to me, this has always been a great opportunity to explore something new! The goal of this game jam is to encourage more developers to think about history and make more games themed around it. In the previous jam, over 1000 people joined and 113 games were made. I hope you'll decide to contribute your own game this year.
You want to exchange ideas with other participants? Want to find a team? Or just hang out for a while?
We like to allow everyone to get involved in choosing the theme for the jam, allowing the final choice to be something we can all enjoy making a game about.
The winning theme of the Historically Accurate Game Jam 6 is
1. No sexual content - it's great if this jam can be suitable for people of all ages, please.
2. Other than self-made ones, you can only use free assets (e.g music or art) and you must give credit where credit is due.
3. Teams can only include up to 4 members - any more would make it unfair.
4. Only submit games made within the jam period.
Who can enter? Anyone. There's no skill floor - the jam is about having fun!
How much effort should I put in? There's no point overworking yourself, so do what you feel comfortable with!
What game engines am I allowed to use? All game engines are allowed!
Can my game be about alternate history? Your game must start historical, but you can allow the player to do ahistorical things or have a narrative which can lead to ahistorical things taking place. Remember, your game will be rated on Historical Accuracy!
Can I reuse code? You can, but only if it's really basic - you can copy-paste a movement script to save time but you can't copy-paste an advanced shader script or a whole game system. The rule I'd usually follow is that you can only copy-paste if you could write the script without really thinking.
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