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Bruno

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A member registered May 01, 2022 · View creator page →

Creator of

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Looks amazing, and it plays quite well too. I too also would have loved a multi-select tool and more quality of life changes as well as a bit more variability in enemy. But for a week's project the visuals alone are nothing short of impressive. 

This looks like a massive achievement, but I'd be honest, as somebody who knows about war games but never played any, I couldn't tell my ass from my elbow and had no idea what to do.

I think adding the AI vs AI mode was a genius mode for others like me. I got to appreciate the game mechanics at least partially by watching it played by something smarter than me.

Congrats!

Very neat idea and pretty solid execution! It would have been great to see where are the various locations I am repairing and upgrading at the end of the day, for those of use who can't tell our Kenleys to Warmwells

I am very bad at this game, but I really enjoyed the mechanics (after actually reading that you have to press w to glide).

I found that pressing Space while gliding would deactivate the glide but not activate the motor, which lost me a few attempts. Was it intentional?

Surprisingly pretty for a 3D low-poly game too. Congrats!

A deceptively complex little game. I will need to revisit this as I feel I just learnt to play by the time I got to wave 3. Maybe including the help in-game as well as in the screenshots would help (it would have helped me for sure) 

I love the minimalist style and the Into the Breach feat. Churchill vibe.

Nice battleship game. 

I opened the game in fullscreen and the main menu almost blinded me, but other than that this is a very fine game. 

Given time it would have been cool to see some interesting twists to the battleship formula.

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Love the intro, the music, the sound in general. Would have loved to have some feedback when taking a plane down, as right now, it is quite hard to tell, given how small they are. Letting the player go full-screen may help?

No other comments, really a solid little game!

Quite an ambitious game, overall I find it interesting but sadly a little half-baked. The theme I love, I think it works really well for the type of game you made.

The UI was giving me issues when attempting to play in full-screen. Also I could not got get some more firewood no matter when I tried (but maybe I just did not get the rules).

Would like to see more of this in the future.

Congrats for the effort that must have gone into it. I managed to recruit a couple of partigiani then I was too bold and got wiped out by the camicie nere.

As an Italian, the theme resonated with me and the game is quite styilsh. I would say that there are a few typos and errors especially in the italian text which I couldn't help but notice.

Un giocone.

First of all, I immediately loved it because I am a sucker for an animated main menu. 

Game is nice! The little tutorial for the decryption was a bit confusing at fist, but I managed to push through and cracked it. Does the code change on a replay?

Other than that, I thought the dialogues could be shortened a bit and also the walking felt painfully slow even for the very little walking that there is to be done.

Lovely 'vintage' models too, and overall a really nice game

Great music and sound FXs, and amazing choice of topic!

I found the tutorial helpful, but not at first. The actual level felt a bit too overwhelming after the simplicity of the tutorial but, overall it was quite fun to play.

Congrats!

thank you very much for playing and for the nice feedback :)

Thanks for the feedback! It all started from wanting to create a game where scaling the UI also modifies the values the UI "contains", so that a visually bigger slider would contain a bigger health pool. 

Yes, one of the blue ships is undestroyable via projectiles, BUT it can still be destroyed by boosting into it, which does piercing damage. This is technically explained in the tutorial in the main menu, which is accessible via the arrow next to the game's title . As we believe not many people will notice it I thought I'd mention it here :)

Thanks :)

Really good overall! My only complaint would be that playing on a laptop, without a mouse, it is not quite handy to right and left click, so I couldn't go as fast as I would have liked. Maybe you could consider an alternative control scheme to make full use of the keyboard? For instance, using J and L to hit and A and D to recharge. Nitpicking aside, great entry 

Thanks for the feedback! I agree, I had very little time to balance everything. Both the amount of money required to hire people and the amount of money they produce need to be rebalanced. There is one fail-state in case one runs out of money but it’s pretty unlikely to happen unless one actively tries to. 

This said, the game is not actually a management game, despite pretending to be. It’s meant to be a satirical take on capitalist exploitation and to show how easy it was make money off the backs of workers during the first industrial boom, without many obligations or safeguards in place. 

It was a deliberate choice to not have clear objectives. As it is never explicitly stated that the ultimate goal is to make money, one could quickly assume it is, given the context of the game and the values of the world we live in. However, when finishing the game the first time a player enters a leaderboard where money made has no value at all, and instead focuses on how the workers were treated. 

Thanks so much! I feel balancing in general definitely needs to be worked on, I just didn't have the time as a solo who only decided to make something for the jam halfway through the week