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Thanks for the feedback! I agree, I had very little time to balance everything. Both the amount of money required to hire people and the amount of money they produce need to be rebalanced. There is one fail-state in case one runs out of money but it’s pretty unlikely to happen unless one actively tries to. 

This said, the game is not actually a management game, despite pretending to be. It’s meant to be a satirical take on capitalist exploitation and to show how easy it was make money off the backs of workers during the first industrial boom, without many obligations or safeguards in place. 

It was a deliberate choice to not have clear objectives. As it is never explicitly stated that the ultimate goal is to make money, one could quickly assume it is, given the context of the game and the values of the world we live in. However, when finishing the game the first time a player enters a leaderboard where money made has no value at all, and instead focuses on how the workers were treated.