Deve ser uma pizza digital
Magno-M-S-Silva
Creator of
Recent community posts
You should start with the enemies in my opinion, it doesn't make sense to create more content if the basic game loop is not stablished. After you have at least some decent combat you should go to the rest. You can also make more changes to combat later on but it needs to be your first task in my opinion. ;)
The combat could use some work. All the ATB bars move at the same speed and they keep filling even when you're selecting and action even though the enemy doesn't move. Either have the wait ATB version or don't, this was a weird implementation. I also think the actions and character need more gameplay flavor, they are all too similar.
Thanks for the excellent comment!
There are some changes I felt we needed when playing the game but I ended up not writing them up and not adding them specially since I was super tired but I'll get to it eventually. And you're not dumb, I forgot to add a message to direct the player.
You beat the game at turn 14, March 1827. Did the game crash? Did it show an error message? If your decision made a resource go negative that is a game over and you have to restart tho.
I didn't understand the UI bug tho, that one is new to me. Did it freeze? Dir it overwrite number on top of each other?
The selection conflict is probably because the system tracks the tile you're hovering not necessarily the building. Since some buildings can overshadow a different tile you might get a selection different from what you wanted. At least that's my best guess.
I think this counts more as a simulation engine then a game. You would need the player to actually give up something to gain something as he makes a decision to integrate new technology for instance. I also felt like there was a lack of information, specially in terms of what I can do. I had to click stuff away until I could find out.
Thanks for the extensive and very helpful comments!
ART
1 & 2) We had some problems in this area and we had to get by with what we could. The whole team is thankful for the artists that helped us, hopefully we can get get more in sync for the rest of development.
2) That was block and the pushing mechanics was supposed to have been removed. What you saw was a placeholder animation from earlier versions. We fixed it after the submission but since we can't change anything we'll only upload it after voting ends.
GUI
That was totally my fault. I was kinda in a hurry and ended up trying to help other areas of the game instead.
CODE
1) Yeah we need a lot of work on the world exploration part. That's the priority for the coding team atm.
2) Also my fault. I was going to work on that on the last day but ended up moving to other areas
STORY
We have an awesome story to tell but haven't been able to code any of it. We'll start adding it to the game soon
Music & Sound
Sounds was the last thing we added and we didn't have much time to discuss or test how it blended with the rest of the game
BUGS
1) Yeah that was the first thing we fixed after the deadline was over. :'-(
2) I don't know why that happened. Gotta go through it again but thanks for the report



