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(+1)

Yeah, whether or not to show the player what their choice would do in advance was a pretty common question for us, especially how to show it without giving too much away. There is a highlighting effect when you hover over a stat, but it is pretty subtle and only shows which stat would be affected, and not if the stat would go up or down. Regardless, glad you enjoyed a part of it (:

(+1)

I think that if you want to add some uncertainty you could tell the player what is the expected result but add some randomness like increase x by 3-7. So the player has some idea but doesn't know exactly what will happen