Thank you very much! I wanted the player to feel "lost" while in the maze, but I didnt want it to get a bit repetitive. Thank you for your feedback :) The key spawning over a giant pit is a "puzzle" (there is a lever a couple meters away which creates a way to the key)
I admit the maze could've needed some kind of guidance (for example sounds to hint the way) but I simply didnt think of it. I will keep this in mind for my next works!!
Thank you and every one else <3 It means a lot to me if people play my games :)))))





