you should be given the option to see the worst creature of a certain generation for fun
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So, i came up with this idea when doing a climbing simulation thing. We have climbing, but what if we had the opposite: falling? So, the map/thing would be the same as the climbing slope, except it's on the other side of the screen (it's usually on the right so in falling it would be on the left). The goal is simple: fall as fast as possible. The lowest creature in elevation is the winner.
Looked through all the gens of a certain species and found out that one of them got to 19.46 m/s. It's not the kind that glitches out and flies, it's actually a normal, working, running creature.
... and i thought 13m/sec was high. I looked through every single generation (took a couple hours) and wrote down the generation and speed of every top creature with a speed of at least 14 m/s. I got at least a hundred, and the earliest one came at only gen 54. I even had a few in the 15's. Fastest one ever had 19.46 m/s, gen 1189.
And i thought 13 was fast
Either your computer is too slow or you are simulating too many creatures at the same time. I've actually observed that even if only one creature is visible, it would still lag a lot because the simulation is still happening. If you want to decrease the lag, you should probably decrease the amount of creatures being simulated at the same time.
ok that makes sense but it's odd how the speed never gets higher than a certain point. also, if you wanted to know, the creature has reached 100% fitness and has been like that for a while
after using the arrows on the top left in the best creature screen to look through past generations, i've discovered that the fastest creature has been bouncing back and forth from avg speeds of about 12 m/s to about 13 m/s and hasn't ever reached anything higher. i don't know how the fastest creature for one generation could possibly be slower than the previous because i have the "keep fastest creature for next gen" on. it's really weird. I don't think my "Muscle Beasts" can evolve any further. They should be but it's just not working right
edit: after looking through past generations i discovered it has been going from about 11 m/s to 13 m/s for hundreds of generations
edit: it actually got to 14 m/s at some points
edit: ok so they've been like that for over 2000 generations lol
also how long is the map? i run each generation with 5 batches, 15 seconds, and in the fastest creature of previous generation simulation, the creature runs off the edge before all 5 batches are done
i know that the developer definitely knows that this is a problem but i noticed that on generation 2531 my fastest creature was at 13.35 m/s but in gen 2549 the fastest was 12.68 m/s. So there's definitely a glitch there. also i have v 2.0.1 of the simulation/program/game if that affects anything