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Sorce

23
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8
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A member registered May 07, 2020 · View creator page →

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Thanks for the kind words!

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Everything here is excellent, but it suffers for lack of sound.

The lighting and overall presentation make it look awfully finished-looking for the short dev time. I liked sliding through the pleasant little dioramas.

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Once the rolling, midair flapping and bouncing become somewhat natural, this is seriously good. With the right upbeat OST this could be a real banger.

A very nice submission. The art is pleasant and the mechanics are interesting, and although I had only a vague sense of how shields worked, I was able to make normal RPG buff decisions and succeed. On my second playthrough I was much more aggressive with the flip sacrifices, and it worked out. The only reservation I have is that it could have used custom music, which might have been better fitting.

Cool puzzle gameplay, and stylish to look at. I might have liked some music over the shuffling footsteps, and I found the SFX of the bullet revival sharp on the ears. Would be interesting to see how far you can take this foundation with new levels and mechanics.

The visual filter is cool, reminds me of SMRPG. I hope you upload a version with the crashing fixed after the jam period is over. I had trouble figuring out why I would block, when the player tends to use AoE, and why the music wasn't playing.

As others have said, the visual style is great, but it is hard to judge the quality of even the gameplay's foundation until there's more to sink our teeth into. Looking forward to the update after the jam period is over.

Awesome game, I really enjoyed it. I did lose near the end, however, when the fuel hose got run over and clipped into the ground.

The powerups were satisfying, the visuals are great, and the music/sound choices are good. I found it difficult to reliably protect the protagonist as the enemy numbers increased, and sometimes he would get killed as I quickly move to click a powerup and get out of position to deflect him. This would have been okay if the game did not reset to wave 1 of 10 on every death, but I wish I could have used number keys to activate abilities. Despite this, I enjoyed trying different abilities and thought they were all cool. The last minor thing is that the initial "click here" prompt was confusing: I tried to click the arrow itself at first.

The art and scenario are nice, and cheating is a great mechanic, especially once you have to be careful to let a specific player win without losing all your money. I thought the text box could have looked better, and that the sound effects were mixed too loudly, but the song fit very well.

I appreciate that you made the art and sound yourselves. I found myself really wishing I could attack back, though, as the level of strategy would have been greater.

Obviously a cool idea, but crashes plagued me.

At times I wished the enemies' turns would happen more quickly, or that I had another party member to add variety and make action economy more interesting, instead of having to rotate between attack, heal and defend repetitively (to keep HP and MP up for the next battle). If I had known the "tough battle" was going to be a gauntlet I would have spent all my gold. I liked having some strategic flexibility through Steal Life, and Poison Strike for stronger enemies, plus it was nice to have the minotaur outspeed Seth, but it would have been nice to have buff spells or other status effects, too.

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Thank you! I had a lot of fun writing the character descriptions: the deadline was a great excuse to write some slightly unhinged, sleep-deprived humour and see what happens XD.

This is still really excellent. I enjoyed it even more than 1st place.

Great game.

I found the waxing and stamping mechanic satisfying, and the character drawings were charming. Cool!

A very complete, pretty and enjoyable experience for just two days of development. The presentation and character designs are the best I've seen in the jam. If ever you find yourself in need of a composer, I'm at your disposal.

The art is excellent and the puzzles are well done, but I wish the paw's clickable radius was the same size as its appearance rather than being smaller, which caused me some confusion at the outset. I also felt that the generic sound design dragged down the otherwise stellar presentation, making it feel lopsided. In my opinion the game deserved a more whimsical or mystical-sounding song, and I'm pretty sure the explosion SFX is just a drumkit clap.

I really enjoyed trying to strategise once I got a grip on the deckbuilding.

Engaging, satisfying, and pleasant to look at. After getting a good score, though, there wasn't enough variety for me to want to try another long run to see if I could beat my score.

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Thank you to everyone for the supporting comments! I've uploaded the OST to Youtube. The playlist is here: https://youtube.com/playlist?list=PLcUzoR-KbBrD71cUm7g_eX7NsyxMKRa-v