Hi! I've been prototyping a movement FPS since May 2025 in Godot 4.5 and am currently working a multiplayer version of it. It's all been me currently, and I've been using Cursor to do most of the work. I've been making it reasonably well so far, but my inexperience of enemy AI, multiplayer networking, and level design has been causing a huge roadblock for me.
For a milestone of the development, I'd like to do some tests related to single player levels and enemies, as well as improve the netcode for the game. If I had some help, I feel like it would go by much faster at a higher quality. I'm working on this more as a portfolio piece and to learn, but maybe it can get cleaned up as a game jam thing and plopped on Itch?
In any case, I'm looking for people to cut their teeth on a project like this:
Low-poly circa 2003 cel shaded FPS with platforming, speed, and combat encounter focused level design using Goldgdt (Half-Life 1/Goldsource) player controller in Godot and Trenchbroom mapping workflow.


I'll post more pictures of the game later since I'm writing this from my phone. I have videos but can't really post them here.
We can continue conversation after reaching out here on Discord. @sokky
Thank you for your time reading this!
