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Dreampunch - Game Development Resources & Learning

A topic by Dreampunch created Apr 24, 2017 Views: 294 Replies: 3
Viewing posts 1 to 3
(2 edits)

Hi everyone,

We are the Dreampunch team, a startup Game Development Resources & Learning website focusing on developing for Unity and Unreal Engine. We will cover topics like Modelling, Texturing,Particle Effects, Animation, C#, Blueprints, Photoshop, 3ds Max and everything else you need to know to make your own art and games.

At the moment we are working on tutorials, asset packs and videos BUT we would like to get the community involved and want to know what YOU need.

  • Do you have a specific questions on "How to " do something?
  • Do you want to know how that game did that mechanic/art?
  • Do you have any unanswered questions you posted somewhere a while back?

If you have any input you would like to give use regarding what you want us to write about please let us know by commenting below,
emailing us at or send us a message via social media.

Thanks and we are looking forward to hearing from you.
The Dreampunch Team


I am definitely not a big coder or anything, so if this is complicated, just don't answer. And I am aware this is an art style rather than a modeling thing. In The Legend of Zelda: Breath of the Wild, they have a unique art style, and I'm wondering how you would make that sort of hand drawn, but still professional art that is in the concept art. Thanks!

We are working on a article to explain this. Thanks for your question!

I'd like to see a different approach to teaching some things possibly.

For instance, talking about a workflow for making 3D models, talking about techniques for specific programs such as Maya compared to 3DSMax, the approaches needed to be taken for mechanical models/rigging versus character modelling and rigging, etc.

That and how to write different kinds of shaders for different art styles and visual effects would be nice! Making abstract animated visuals for 3D spaces ala Rez or DDR SuperNOVA would also be a welcome addition.