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sofamire

13
Posts
14
Topics
6
Followers
76
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A member registered Apr 28, 2014 · View creator page →

Creator of

Recent community posts

Loaded it up on my LDK Game Console and it works perfectly! Really neat little toy. It would be cool to see it support different keys, multiple instruments, or multiple notes at a time, but then that would change what its purpose is. I will definitely keep it around!

Yes, that would be great! I feel honored :)

Made it to "The End?" I really enjoyed the gameplay, and the risk/reward of the choice of using disks to quickly beat the level, but increase difficulty. Graphics took some time to get used to, but after a few levels I was able to pick things out easily enough. Your game reminds me a lot of the old Llamasoft iOS games from years ago. I enjoyed the chaotically planned levels as well. They felt like part puzzle/part action. 

Wow! AMAZING for being made in PICO-8. I played on mobile and didn’t know that the engine supported that. I really enjoyed the SUPER HOT style of movement which allowed me to pause and think about where the discs were going. 

Great idea! It reminds me of a more violent Pong! 

I found that the game window went up and down scrolling through the webpage when I used the arrow keys, but when I made it fullscreen that fixed that problem.

Also, the shield sometimes spawns on top of the spinning blades in the floor. I don't use Construct, so I am not familiar with the language it uses. However, you could have the blue shield item teleport to another part of the room if it is touching one of the blades in the floor. That way the player wouldn't be hurt when picking it up off the ground.

I hope my advice makes sense!

Got a highscore of 255! I know I can do better than that, though! I found it a little hard to grab the disk at first, but with practice it became easier. Wonderful idea! 

(7 edits)

Amazing tool! Thanks!

Here is one I created based on the color palette for "The Legend of Zelda" on the NES:


name="The Hero"
author="sofamire"
0=f0d8a0
1=d2b77d
2=089000
3=a16703
4=4040f8
5=b03020

Here is one based on darker base colors, and then purple, orange and white:


name=Nightmare
author="sofamire"
0=000000
1=1f003b
2=7c00da
3=b75bff
4=efddff
5=f5a623

Here is one based off of Cherry Blossom/Sakura trees. The ripple effect looks really good as a kind of "water" in this one:


name="Sakura"
author="sofamire"
0=164b7f
1=19528b
2=fcb8f4
3=fcb8f4
4=fce4ff
5=fce4ff

Awesome! Thank you.

I own both GMS and GMS2. I only have HTML5 exporting though GMS1. Would that be okay to make and upload the game using GMS1 so that I can use HTML5 support?

Thanks!

Thank you!

Nice game! Really enjoyed the concept! Could be turned into something more

Hi! Really enjoying the game. I found a bug where I was playing as the inventor, and ran into a bug where I couldn't progress in a battle. I was facing a Barbarian and had used a flamethrower attack and some others and when I clicked the arrow to move on the enemy wouldn't take their turn.

I didn't see a place to report bugs, so I wanted to leave that here.