Project Name: Proving Grounds
Role(s) Required: 3D Rigger | 3D Animator
My Role: Programmer | Studio Portfolio: https://drive.google.com/drive/folders/1soOtJmXyMjLgefRaC9bFXATxr8vlrt6m?usp=drive_link
Previous Projects: NA
Current Team: (2) Programmers | (2) 3D Artist | (1) 2D Artist | (1) Composer/SFX
Project Length: Phase 1 MVP < 1-year
Compensation: Revshare. Will negotiate privately
Responsibilities: Rigging & Animating our Player Character "The Crusader" and One Boss "Wrath"
Complete Project Description/Phases:
PHASE 1 — MVP (Current Development)
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Crusader Controls
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Camera System
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Wrath Mechanics
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Four Core Abilities (Crusader)
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Single Arena (Wrath Arena)
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SFX + Music
Looking to nail down and polish this MVP. All proceeding Phases hinge on this.
PHASE 2 — STANDALONE GAME | STEAM RELEASE (Elden Ring + Megaman Style game)
A boss-rush action game: Players Choose from a variety of Abilities In Load Out menu, Select Boss they want to fight, defeat Boss, obtain new Abilities to select in Load Out, Rinse and repeat.
PHASE 3 — FULL VISION | NEW TITLE | STEAM RELEASE (Slay the Spire + Elden Ring)
Rogue-like: Imagine Slay the Spire concept of navigating the map with all its different types of Node Encounters but 3D Elden Ring style combat and enemy fights.
Replace the Card Mechanics of Slay the Spire with:
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Abilities (active) (Reward screen after defeating enemies)
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Trinkets (passive)
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Weapons (modifiers)
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Armor (modifiers)
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Gems
And so on.
The GDD is a work in progress for PHASE 3 still but it is coming along. Right now the main Goal is to build a strong MVP centered around tight, satisfying boss encounters, then expand into a larger progression system.
If interested in the Project and would like to know more please contact me:
Itch or Discord: skillgambit#6912 or skillgambit
Thank you
