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SkillGambit
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Hello,
My name is Jared, Game Director of our Project, King of Kings (Placement Holder Title). We are a small team of six as of now. Myself as Game Director, 1 Programmer, 2D 3D Artists and then a Game Designer who is focusing Lore/Campaign: Prequel Missions at the moment.
The team is dedicated and we have been making slow but steady progress for the last month (team started coming together 1.5 month ago).
Project Description: A Hardcore Competitive 1v1/2v2, online-multiplayer (also single-player), turn-based strategy & real-time-strategy game. If your King dies, you lose the game. If your Capital is sacked, you lose the game. Set in a fantasy medieval realm, Players manage Settlements, build Armies composed of their King, Knights, Archers and more. Traverse the world map, conquer settlements, complete points of interest, all while attacking & defending against other Players.
INFLUENCES: Warcraft 3, Warhammer 3, Age of Empires 2, Lords of the Realm 2.
OPERATING SYSTEM: PC Only Game
Lead Role Required Responsibilities:
- Lead Unity Dev/Programmer. Would have one, maybe two other Programmers beneath you, that you’d need to guide and communicate with.
- Multiplayer/Net-code experience would be a huge Bonus
- RTS genre experience would be a huge Bonus
We know Multiplayer is a beast to wrangle with but the game absolutely needs it.
Please reach out to me on Discord to discuss further if you are interested and would like more details on the Project and where we stand with everything at this time.
Discord: skillgambit#6912
Email: skillgambit@gmail.com
Hello,
My name is Jared, Game Director of our Project, King of Kings (Placement Holder Title). We are a small team of six as of now. Myself as Game Director, then two Programmers, 2D 3D Artists and then a Game Designer who is focusing Lore/Campaign: Prequel Missions at the moment.
The team is dedicated and we have been making slow but steady progress for the last month (team started coming together 1.5 month ago).
Hitting a hiccup right now on trying to delegate to Programmers on how to go about working as a pair on the Project + the Multiplayer aspect. One has +7 years exp in Unity with multiplayer experience but has no Team Experience or Lead exp. Other Programmer has +2 years in Unity, no Multiplayer Exp but has Team experience. Both seem very knowledgeable, enthusiastic about the project but both are a little hesitant to fill the Lead role needed here to begin the Programming side of the Project.
We know Multiplayer is a beast to wrangle with but the game absolutely needs it. We want it, no ifs ands or buts.
Looking for a Unity Developer/Programmer who has Lead Role (or is at least willing to attempt taking on this Lead Role/Manager Job) experience and who has Multiplayer/Net-code experience for a game that is a Turn Base Strategy + Real Time Strategy genre game, TBS/RTS. Think Warhammer 3 + Warcraft 3. Not as big scaled as Warhammer 3 TBS portion though.
Please reach out to me on Discord to discuss further if you are interested and would like more details on the Project and where we stand with everything at this time.
Discord: skillgambit#6912
Hi DignoR1,
I am interested in your post here. Specifically your coding skills and engine skills (Unity).
We are in early development. Starting on basic MVP. Game genre is a Hardcore TBS/RTS online multiplayer, light fantasy medieval time period vibe. All programming can be done offline, no network code needed at this time.
That is the basic gist of it. If you are interested and would like to discuss more about the project/company DM me on discord at skillgambit#6912
Thank you,
- Jared
Hey there Wilko. We are a small team of four right now. Our 2D Artist is just now starting to create concept sketches of what kind of style/Vibe we may want for our game. Would love to bring you on to work with her and create some awesome looking 3D assets like you have in your Portfolio! My Discord: skillgambit#6912 or email me at skillgambit@gmail.com. Thank you!
Character design is what I am after actually. I mean if you looking to do some free design work, I’d take you up on it. Would be great to work with you and who knows, could lead to something more down the line for both of us.
If you interested, I can add you on discord and we can discuss further. Let me know!
Hi there,
For budgeting purposes, what is a typical rate you charge for Rapid prototyping game mechanics? Polished Prototype? To Vertical Slice of the game? The game we are working on is considered a Turn-Based-Tactical + RTS combat. Think Warhammer 3 turn based and Warcraft 3 RTS combat.
I am completely oblivious to how much it would cost for someone with your extensive experience.
Thank you,
-Jared
WANTED: Video Game Partners
Roles needed:
- Programmers C# | Network Programmers
- Game Engine Experience: Unity
- 3D Artist / Generalist - Modeler | Prop | Rigging | Environment | Character
**IMPORTANT NOTICE: This is a grass roots startup company/partnership. No one gets paid until investor funds secured and product sells.
PROJECT: PC only game. King of Kings (working title)
GAME PITCH: A Hardcore Competitive 1v1/2v2, online-multiplayer, turn-based strategy & real-time-strategy game. If your King dies, you lose the game. If your Capital is sacked, you lose the game. Set in a “light-fantasy” medieval realm, Players manage Settlements, build Armies composed of their King, Knights, Archers and more. Traverse the world map, conquer settlements, complete points of interest, all while attacking & defending against other Players.
INFLUENCES: Warcraft 3, Warhammer 3, Age of Empires 2, Lords of the Realm 2.
WHY THIS GAME GENRE? We believe there is untapped potential in the TBS/RTS genre. For too long has it sat stale & been dominated by the old titles Warcraft, Starcraft & the Warhammer franchises. Hardcore games are on the rise in popularity (Darkest Dungeon, Tarkov, Dark & Darker) where the risk/reward aspects create the thrills people love & want more of. We want to marry the TBS/RTS & Hardcore genres. We believe King of Kings brings new twists/mechanics, and could revitalize people's interests once again in the TBS/RTS genre.
GOALS:
Near-Term
- Complete Prototype / MVP
- Pitch to Investors to secure funding
Long-Term
- Establish a sustainable Game Studio
- Showcase development through open community engagement and social media updates
CURRENT STAGE OF GAME: Core Pillars identified | GDD complete | Concept Art En-route | Basic / Intermediate MVP Doc's Complete
INTERESTED? WANT MORE INFO? CONTACT US AT: skillgambit@gmail.com
DISCORD DM US: skillgambit#6912