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[REVSHARE][Programmer][Unity] LF Programmer/Unity: Game-play mechanics - MOBA+Extraction Game Project

A topic by SkillGambit created 1 day ago Views: 28 Replies: 1
Viewing posts 1 to 2

Hello,

Project Name: King of Kings (Placeholder)

Role Required: Game-play Programmer who is efficient in Unity and enjoys/knows Game-Play Mechanics. Network Code is a Bonus, but not required. We can fill that gap.

Need to be a great communicator / collaborator. We value input from our Members and want to hear from you.

Responsibilities: Help implement game-play mechanics rather than pure coding or back-end.

Current Team Size: 6. Filling all essential skill gaps.

Compensation: Revshare based off commercially release of game. Will be seeking Investor/Crowdfunding before release, in which salaries will be issued to Members + Revshare.

Project Length: +6-8 Months to Prototype. Early Access or 1.0 Release > 1+ year

Project Status: Still very Early.

  • One Hero modeled / animated (big win for us!).

  • Multiplayer Architecture code implemented along with Hero Controls.

  • Map and other Heroes in Concept phase, moving along nicely.

  • Lore/Game Design outline in decent shape, needs further fleshing out.

  • Two Music tracks completed, bunch more coming soon.

  • Social Media in the works, expected to kick off end of year or early Q1 2026.

  • Website needs love.

Project Description: Orc vs Humans MOBA/Extraction (think DOTA/LoL combat + Escape from Tarkov or Arc Raiders extraction mechanics/loop.

World Setting/Tone: Dark/Hope/Religious (fantasy religious). Cross between Diablo / Warcraft worlds.

Influences: Darkest Dungeon, Escape from Tarkov, Diablo 2, Warcraft 3.

If interested: please contact me here or on discord - skillgambit#6912

Thank you,

- Jared

Is it possible to see the current progress of your team or some development screenshots?