Hi, I’m Carlos, a game developer and designer with experience in Unity (C#) and Unreal Engine (Blueprints & C++). I’ve worked on a variety of projects, including:
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Moonshade – a multiplayer isometric social deduction game in Unity, similar to Among Us, set in a village where players must find the hidden werewolf.
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Detective for a Day – a detective adventure built in Unreal Engine 4 using Blueprints.
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Forbidden West – a 2D platformer in Unity.
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Donut Escape – a 3D roguelike in Unreal Engine 5 using C++.
I’m looking to collaborate on indie projects, especially multiplayer social games, platformers, adventure games, horror games or roguelikes. I can contribute to programming, game mechanics design, prototyping, and basic art/UI for demos. I’m also open to joining game jams or helping with small to medium projects.
Here’s what I bring to the table:
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Unity & C# programming
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Unreal Engine 4 Blueprints & Unreal 5 C++
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Game mechanics design and prototyping
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Experience publishing demos and prototypes on Itch.io
Check out my work here: https://itch.io/profile/carlosvadillotoledano
If you’re interested in collaborating, feel free to contact me via Itch.io messages or Discord: Roskillon#9065