Alcohol is misspelled in the achievement.

Sorry, I definitely agree about the jumpscare. I kind of wish I tweaked it since it doesn't fit very well with the rest of the game, in my opinion.
Well, I'd disagree about the risk. If you weren't being risky, you would leave at the first sign of danger. Also, the biscuit in the phrase is a metaphor for something valuable, but I'm sure you know that.
Anyway, thank you for taking the time to get all endings. There are only two.
I'm glad you enjoyed and thank you for all the other nice words. :)
I think my favorite, out of the way, moment is Punyyratvat Zvyna gb n qevaxvat pbzcrgvgvba naq qlvat sebz nypbuby cbvfbavat nsgre cnffvat n tenaqznfgre raqhenapr purpx.
Gur novyvgl gb qb Zvyna'f dhrfgf cnffrf cerggl dhvpxyl naq gur purpx erdhverq sbe gur qrngu vf tenaqznfgre fb V guvax vg'f npuvrirzrag jbegul.
I had no idea which biscuit was which. Had to trial and error all the biscuits. Somehow, I've come out of this knowing the names of several biscuit types. I guess this counts as edutainment now. XD
Jokes aside, I loved this game. The gameplay was simple but so much fun and I am the biggest sucker for FMV and so this game made me happy. I loved all the other visuals as well and thought this was hilarious and fun. One of my favorite combos. Thanks for making this!
While I think this perfectly fits the theme, I also think the riskiness of it wasn't fully realized. In the end, not a lot ended up getting sacrificed. I was totally ready for a "look what you're doing" psychological thriller kind of thing. Even if it was just text telling me what's happening. Still cool and other than that, there wasn't anything I disliked about it. Cookie physics were fun.
I think the main enjoyment I got out of this was how funny it was that I kept losing track of which cat was doing which thing at what time and soon my whole kitchen was filled entirely with cats. Kind of felt like I was herding animals. Super funny and pretty fun.
I use a trackpad so I couldn't pan though. Luckily, it's not required to beat the game but for any future game, please make something like ctrl + left click be a stand-in for right click.
I liked the voice acting and visuals and had a good time. Nice submission!
...Gosh dang it. I put a barrier that was supposed to turn the boat around if you sailed out too far. I also thought I prevented using anything on the boat till you looked at the scary thing... Oh well, thanks for letting me know.
Update: Fixed the barrier. However, I have no idea how you broke the jump scare. It's supposed to disable your ability to click anything on the boat when you get the fish, which would be at a time when you still can't click anything.
Very nice game! There definitely was a learning curve as it seemed insanely hard at first. When I learned how to use the healing plants and dodge better, it was a great challenge! I liked the randomness and strategizing of it and overall had a good time.
I think you should have used a keyboard button like "E" instead of right click. I use a trackpad, and it sometimes registered as a left click and wasted a little mana.
(P.S. Frick those thrower enemies.)
Many things to say.
For one, the combat is really unbalanced. The enemies kill you in one hit and attack faster than you. Whenever you die, any bows in your inventory go invisible despite still being useable. Dropping a brown sword gets you a white sword. Half the time, the players arrow shots don't count for damage. Enemies often just go into the wall. I couldn't figure out what gems and coins were used for. In the end, I got softlocked when 3 zombies just killed me over and over again in my spawn point, with no time to do anything about it.
There's no explanation on what you're supposed to be doing, and a lot is confusing. Q is used to drop items which I didn't realize until I accidentally happened to press it. It's not even listed as a control on the game page. The floating fairies(?) don't seem to do anything either.
I don't mean to be harsh, but the game is infuriatingly difficult and you are given no direction. I noticed you said the game was unfinished so hopefully this is useful for if you develop the game further or for games you make in the future.
I had a lot of fun playing this. I do think that Orutai killing you in one hit is a little unfair. I died twice and both times were from getting distracted for a half second and Orutai hitting me. On my first attempt, I lived so long that enemies stopped spawning. I'm not sure if that's intentional to encourage dying and going back to the beginning but it was a bit odd.
With that said though, I got really engaged and loved the strategizing aspect of this game. Overall, I enjoyed it.
While there was a lack of collision in most places, I thought the game was pretty decent. The game doesn't give any direction, but it was nice when I had the "Aha" moment and figured it out. Like another commenter, my painting clipped through the floor, and I had to restart. Could've used some more audio like background ambience and/or some footstep noises but that's okay. I thought the visuals were cool and overall, I enjoyed the game.