Yes; my thought is the 'popular' vote thing probably won't be accurate or fair really and (IMHO) probably shouldn't be a thing for future IGMC contests. For $5,000, people will be tempted to cheat and fudge and votebot and all manner of stuff. It comes down more to marketing rather than what the best game really is, which shouldn't be the point of a IGMC.
Recent community posts
You really have to love it, and I do. Making games for awards and notoriety won't usually work out very well in the long run. The process of putting together a fun, balanced and interesting game gives me a great feeling. My game hasn't gotten a ton of votes so far either, but any type of 'popularity' based thing can be rather fickle, i've found.
Weird how people keep saying this. There are 4 pretty big, key differences from all my other projects:
- Very different storytelling style and setup - with voice acting through whole game rather than just mostly the beginning part.
- Totally different mapping tile set used.
- Far less reliance on random encounters - mainly using on-map encounters.
- Sideview combat rather than the frontview that I always use.
This is a whirlwind project created mainly in just the last few weeks, and i'm pretty proud of how this project turned out (so far). I was nervous to submit it to this competition, so hopefully it does well. It's been through a few bug squashing and balancing iterations already with a dozen testers.
It's one of the few RPGM projects with full professional voice acting for all characters that I know of, so that alone was a challenge, along with learning a new tileset for maps than i've used before. I hope the judges and players enjoy it!
Any updates will be posted here.
It is kind of hard to just drop and use these into a MV project. How do I set them up in the editor? I added a sheet and told it to do 15 frames (the fire one)for example, and no animation shows up when I click Play in the Animation area. Do I have to do something different to get it to work? There was no .json file either.
A war that has lasted over 100 years is coming to an end. The blood, sacrifice and pain of any conflict between men bear many scars, and in the world of Honor Cry, loyalty and glory go hand in hand.
In this game, you play Commander Jerus, a decorated veteran soldier who has been stranded in a hostile part of the realm. You are joined by your long-time friend and soldier Captain Verrel, whose bursts of rage can inflict much harm on his enemies. Your goal: To find and defeat the evil Cryum, end the long war and return to your family.
But of course, things are not always so simple...
Detailed maps and graphics, along with weather and fog effects in full 720p. Randomized encounters and loot every game!
Over a dozen different skills to choose from, along with 6 different stats for each character.
Easy to use mouse or keyboard interface, fully customizable to your taste.
Over 200 different items, each with hundreds of variations due to the prefix/suffix system.
Catacombs 1: Demon War is the first of a 3-chapter odyssey that puts you into the shoes of a brave young hero, building your strength to face long-buried secrets, deception and betrayal.
High-res 720p (1280x720) graphics, maps, monsters and backgrounds, and customizable options menu includes lots of font and window graphic choices along with easy mouse or keyboard controls, so you can play the way you like.
Stirring high-quality original orchestral music score and sound effects throughout the game.
Over 300 different weapons, armor and items to find, with over 160 prefixes and suffixes for each, making for hundreds of thousands of possible combinations.
Loot, gameflow and encounters are randomized each and every game for strong replayability. Customize your character with a point-based system. Build the character you want!
Novel-quality writing and professional voice acting to draw you into the story.
Easy to learn, slick combat interface gives you lots of options yet isn't overwhelming.
Over 35 quests to complete, companions to find and join your quest, and over 60 different monsters to fight keep things varied.