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silvana-ragarock

18
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6
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A member registered Oct 10, 2016 · View creator page →

Creator of

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the graphics of the game are really nice, the controls could use a bit of work, and as FatiguedFox already mentioned the camera probably would be better if it didn't lock the player at the center and used a bit of smoothing. overall an enjoyable game.

looks nice, music fits perfectly and the gameplay is fun.

Hey, thanks for the feedback, and yea i agree that the weapon feedback indeed needs work, as i mainly wanted a rocket jump implemented. as the focus was for the game to be a puzzle/platformer kind of thing. And I really wanted to create a quake like movement system, and with all those things i ended up without any actual levels due to time and skill constraints. But I really want to keep working on this code until i have something that works, maybe even a full on quake-like online shooter.


as for a button to go back to the main menu, it does indeed not exist >.>

Very interesting game, and the music fits it perfectly to create a lonely atmosphere.

Lovely audio and visuals, the gameplay while simple is fun.

Score: 5670

quite a fun game, really polished with the art and even voice acting.


Just wanted to let you know that on the Linux build of your game i had an issue with not seeing the mouse cursor at times, which did make it a bit more difficult than it probably should have been ;p

Maybe you can add an option to enable the OS cursor to the menu?

Thanks for the very detailed comment!


And i agree with you that the player getting hit is indeed not noticeable enough, although i only really thought of this after the jam was done ;p, so i did not have time to fix it. because currently it only plays a sound, and makes the screen shake a bit (but that's almost unnoticeable according to the people I've talked to so far).

as for the warning, I've already created a new version of the game that has a warning on the menu, as well as two new buttons to change the bloom and remove the background, the explanation text on the menu also doesn't have bloom on it so its much more readable than it is currently. but sadly due to the way the jam works i can't upload these versions to itch yet, but these changes are available on the git repository.

Also the backgrounds moving speed (not the colour changing speed) is somewhat tied to the music of the game, as the weird... wormhole type thing opens/closes with the beat of the music, but i agree that changing the speed that the colour changes might be a good idea if i make any more changes to the game after the jam. same for the idea of making it react to the players movement/position. i actually tried to create some 3D fractal art at one point during development but this seemed like even more distracting than what we currently have ;p.

Hey, thanks for leaving a comment.
yea the background + the bloom can be somewhat of an issue for some, might upload a less bloom and static background version.

Really cool visuals because of the projection you are using for the real projective plane.
controls are great, and i love the simple yet nice art-style.


Also i noticed that you asked on bean_borgs stream yesterday how i did my moving background
here is a link to the shader code i used https://gitlab.com/the-fiddling-fiddlers/gmtkjam/-/blob/master/levels/game_world... its a modified Voronoi Tessellation shader.
its made for the Godot engine, but should be easily changeable to work in OpenGL's GLSL shader language.

As the other comment mentioned it is indeed a lot like Baba is You in visuals but also in the core idea i find (which is not a bad thing). the simple programming-esque puzzles are really nice and the audio and visuals work really well for it.

Movement feels really nice and has good visual feedback, the remapping is a really cool core idea and you executed it really well.

The visuals and audio while simple work really well for the game.

The presentation is really well done, the cut-scene and tutorial to the game work well.

Love the idea of the game. the minigames are nice and relaxing and reminded me of the Wario-ware games. art is nice and music is very relaxing.

you might not notice, but when you get hit the camera does shake ;p, but i guess its not as much as it could be yea.

Thanks for the feedback!

This game is really cute! love the character designs, and although there is only one song per battle (atleast for the first three battles) it fits quite well!

the gameplay is also a really clever way to implement the theme of this jam!

really cool game.
very interesting mechanics and i love the atmosphere you created!

(1 edit)

! SEIZURE WARNING CONTAINS FLASHING IMAGES !

noticed that this page does not include any of the info that is on the game page so thought i would mention this here!


Also your health is shown by the colour of your ship Green = high, Yellow / Orange = medium, Red = low.

Hi, im having some trouble with the linux download. first of i cant seem to extract the zip file has it complains about the file not being a valid zip file, and secondly (probably the reason for the first issue) the size of the linux zip file is only 19.8 MiB while the windows version is 613 MiB.

Right now im downloading the windows version and seeing if i can make it work through wine because the game looks great. ^_^