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(+1)

Really cool visuals because of the projection you are using for the real projective plane.
controls are great, and i love the simple yet nice art-style.


Also i noticed that you asked on bean_borgs stream yesterday how i did my moving background
here is a link to the shader code i used https://gitlab.com/the-fiddling-fiddlers/gmtkjam/-/blob/master/levels/game_world... its a modified Voronoi Tessellation shader.
its made for the Godot engine, but should be easily changeable to work in OpenGL's GLSL shader language.

Thanks for that, I was really curious how the moving background was made! I had a hunch the base was something to do with Voronoi, but all the twisting and changing is what really caught my attention.