Neat! I wish there was an indicator for when the Dash is available again though. Other than that, controls and dashing feels really smooth! Nicely done
shoisob
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ToaST WoRdS is a quick typing game idea I "stole" from a coworker.
What really occurred is that I happened to share a conversation around a year ago about game development and puzzles with a colleague, and he shared how he'd tried to turn a driving-game he would often play on the road, into an actual videogame.
The rules were simple:
1. Select the last three letters of any visible UK car registration number.
e.g. AB12 TST
2. Try to come up with a word around those three letters
e.g. for TST, you can do ToaST or TeSTer
I finally pulled myself together and, a year after that conversation, am happy to present you the videogame version of said driving-game!
I hope you enjoy! Check it out on https://shoisob.itch.io/toastwords

YOU CAN'T DO THIS TO ME - I WAS GETTING INVESTED IN THE STORY.
Super super nicely done. I really enjoyed this entry. The hopping blocks, while terrifying at first, didn't seem to really do anything. I did enjoy the one portion where the blocks destroyed a whole platform needed to reach the next portal.
Only thing I would say is that having to wait for the Broccoli head to finish talkign was a little annoying. I feel like you had two very conflicting things going on with the super fast and fluid movement, and the standing around having to wait for Broccoli head.
I would've much preferred the dialogue continue on the screen while I keep doing my thing hopping around the level.
Otherwise superbly done! I really hope you expand upon this further. Would love to see more levels.
Uuuuu this one was really cool actually. The sound design, the art and the gameplay, all came together really well. Only thing that I feel I would've changed is the positionoing of the rules. Especially once you the letters passed the half-way point on the assembly line, it felt unnatural to look at letters on the far right and then keep looking back to the top left. Small thing, but just something that was at the front of my mind while playing.
Super nice work!
What a creative spin on the classic platformer formula. I think my favourite level by far is the one with the spinning platform and the wooden log. The facial expressions were absolute class as well!! 
Couldn't help but laugh at how disappointed he seemed at my attempt at cheating the system and pushing the block onto the teleporter.
Great submission!
On second thought entire inventories might be a little too complex and add too many things to keep track of, but I think Hero-types might solve this! For example, a Warrior hero could be your standard fighter, whereas a Thief hero wouldn't be able to fight, but could pick through doors. Just something that came to mind.
Thank you so much for giving Rush Hour a go! <3 I had a few ideas up my sleeve to improve replayability, and the original game loop actually had the player fill the train with 20 characters, but I lowered the amount to avoid risking players getting bored. Will keep this in mind next time and just have confidence to make the game loop longer. Thank you :D
Really fun idea! I'm quite not convined about the control scheme though. I feel like the Pick Up and Drop actions should be doable with the mouse (Left Click to Pick Up, Right Click to Drop). A game like this may benefit more from allowing the player to just focus on movement with their Left Hand on WASD and make all the other actions mouse-centric. This way you don't need to worry about having to keep track of buttons everywhere and can focus more on trying to perfect the flow of actions and delivery by getting better at performign actions with the mouse. I also naturally found myself tryign to just walk away from the truck with WASD but kept having to remember that I have to click X to get out of the truck-view.
Just some quick thoughts!
Super fun idea though, I can see this being really chaotic and funif you further expand upon it with more stations (maybe special stations for special package-types?).
Nice work!
May all the souls that were lost in the river be forever remembered. I enjoyed this submission. I just feel like the process for collecting more souls was quite confusing at first. That, and progress of how far you're getting. There was a point where I accidentally clicked Space in the middle of a run and I realised once the new run started, that I had no idea how far I had made it on the previous run. Somethign to allow players to understand their progress along the game would go a long way!
Other than that, nice game. I really really enjoyed the sound design you had on this. Nice work!
WOW. Just WOW. The art on this is just incredible. Everything looks like you could just grab them off the screen at any moment, and every animation is so fluid and juicy.
Superbly done!
I also love how the gameplay is a balancing act of choosing whether to allow a spell to get to tis riskier form or not. This was such a brilliant idea. Really enjoyed the gameplay.
I'm in LOVEEEEEEEE with the art style and the wands. Really enjoyed the resource-management in the midst of combat and the movement speed-up while not carrying a Wand was such a nice touch that I found myself often trying to just run around and see how long I could last without killing the enemies.
The sound effects, especailly those of the Wizard enemies, fit in so nicely. I felt a dread everytime they'd start their humming before shooting an attack.
Nicely done! It was a little unclear which direction to go though, but gameplay wise I really enjoyed it.
I appreciate that you still tried to submit something despite the time crunch. Very nice! Thank you for participating. Also as I was frantically trying to get the Pistol Magazine into the gun, I was wondering if there might be some potential for a fun game where you have to reload your gun in fancy ways. Kind of like the old TactiCOOL Reloads video. I'm glad you participated!
I feel like you somehow managed to capture the essence of my daily work routine. Might need to tape over my webcam now that I know Game Jammers are doing customer-research as well.
On the for real though - Smashing game. The sound effects were BRILLIANT and hilarious. Couldn't help but smile like an idiot the whole playthrough.
Great work!
What an incredibly fun concept. I think you may have benefitted from the ability to move monsters from one spot to another, even after they've already been placed in one spot.
Otherwise super fun idea. I hope you decide to expand upon this idea even after the jam. Would be delighted to see more monsters and "placeable" items on the map. Maybe even have a Party of Heroes where each hero is stronger / weaker against specific things (maybe you can even give Inventories for the heroes so the player has to plan around what items the Hero holds e.g. a lockpick would mean the Hero can go through one locked door). Just thoughts that came to mind while playing.
Super fun and original idea. Nicely done, and nicely executed. Absolutely loved the art-style and sound design.
Your comment is so thoughtful, thank you! And I apologise for the SPA,.I only realised after the Jam ended that it's not as obvious as I thought. SPA = SPACE. I have no idea why I didn't just put an icon of the Spacebar instead. Especially since there's enough space on the screen to do so.. Hopefully this didn't keep you from enjoying the game though. Thank you for giving Rush Hour a go <3
Thank you so much! I wasn't sure whether to keep a few of the more "maddening" shapes, but decided to keep them in the end to give a chance for that "A-HA!" moment for players. Super happy the risk paid off. I had some ideas of varying the character rotation per play to improve replayability, might put it in after the voting period ends, maybe as a little update!
Thank you for giving Rush Hour a go :)
Thank you so much for the kind words! I'm glad the humour of my interpretation wasn't missed hahahah.
In all honesty I had a few more characters up my sleeve and wanted to possibly put them in a rotation so on each play you'll have a slightly varying set of characters to play with for improved replayability. Ended up axing it due to time constraints, but I'm super happy the basic game loop was enjoyable!!
Thank you for giving Rush Hour a go :)
PHEW! What an incredible entry. Truly. To me, this is easily one of the best submissions I've played for this jam. What a banger.
From the nail-biting encounters to the splashes of blood that are left in the wake of your struggles, each moment in this game feels so fun and so good!
You've done a phenomenal job with the particles. I think it fits the game and the vibe of the environments absolutely bang on.
Controls feel really nice and snappy you feel like you're truly in control of this fellow running through the halls and tunnels.
Music and sound effects fit in brilliantly, and I just wanted to point out how JUICY it feels to use the Shotgun. This doesn't take away from the Assault Rifle either, both of these weapons feel SO nice.
*** SPOILERS AHEAD FOR ANYONE WHO HAS NOT PLAYED THIS ENTRY YET ***
*** THIS IS YOUR SECOND WARNING: SPOILERS AHEAD ***
However, in my opinion, I think you may have missed out on where the game truly shined. The semi-puzzle-y portions of the game where you had to clear the rooms and areas one by one were rather enjoyable, but where I think the game truly truly shined, was in the final room of Hometown where you had an infinite number of enemies spawning into the room to fill up the remainder of the progress meter to 100%.
I honestly felt like I wished I could spend an eternity in that room, creating a bloody mess with these really nice feeling weapons and snappy movement and combat.
The second place where the game shined incredibly bright was in the Armory room on the Tunnels level. The level is less exciting if you clear it with the AR you picked up in the previous room, so I found myself dying on purpose so I could play the room in the way that makes it really fun. This is by starting the room with no weapons, grabbing the attention of the first enemy, then picking up the shotgun on site and taking down the enemy instantly. The rest of the room then becomes a playground of choosing your approach. Do you want to Rambo your way through the room with the Shotgun, or would you rather swap to the AR dropped by the third enemy for a slower, more methodical approach?
I think this game does an incredible job in fast-paced moment-to-moment combat situations where you have very little time to make quick, effective and accurate decisions.
Basically what I'm trying to say, in a very long-winded way, is that I really, really enjoyed your submission. This is definitely one of those games I'm gonna come back to replay for a little adrenaline kick. Really hope you decide to expand upon it and take it further!
Smashing job mate.
Oh MAN this might be favourite submission so far. The polished-looking art-style combined with the simple, yet enjoyable game loop makes for such a great experience. Not to mention the really impressive sound design. It all feels like it just... fits and came together perfectly. I think this was brilliant. Really really enjoyed it, nicely done.
I think the controls can feel a little unintuitive at first, but once you get the hang of it, it's a breeze. The premise is super simple and has one level. I kind of wish you could roll with the idea and do more stuff like bouncing the "Wish Balls" around corners etc.
Basically I wish there was more, which is never a problem in my books. Superly done!
Very fun game. I love how everyone falls for that initial trap of not realizing that you should actually avoid the fish. I also initially thought that the game might be a balancing act of eating fish and avoiding fish when needed. Regardless, super cute graphics and the gameplay was great. Just had to control myself from making the cat ofurloaded despite him just looking so CUTE
Oh I loved this one! Nicely done. I kinda wish the dialogue changed a little though - I felt like the "vibe" of the game had a lot of space for you to add some funny lines or jokes in between the levels. Otherwise great submission, I had a lot of fun and was smiling ear to ear the whole time. Super charming.

