Thanks for encouraging DRM-free releases!
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How do you perform jumps using a keyboard? I think I figured, it's forward + space, though it's weird since space also works as dodge, so it's very erratic and half of the time doesn't work. I can't get on the ledge because of it to get into he palace.
I checked, it's using Unreal Engine 4. It also works though with some glitches in Wine + dxvk on Linux. Would it be hard for you to make a proper Linux build? If you mostly used stock Unreal engine, it should be doable, since the engine supports it.
You can also try making a Vulkan build for Windows (instead of DX11 one) - it would work better in Wine.
To address fullscreen issue on Linux, you can also edit
And set there:
<pref name="Screenmanager Is Fullscreen mode" type="int">0</pref>
Then just turn the game fullscreen with your window manager shortcut (F11 in KDE for example).
I just tried the game (Debian testing, x86_64). It launches, but the mouse doesn't work at all in the game which kind of defeats the purpose. Any suggestions what's wrong?
When I manually set "Screenmanager Is Fullscreen mode" to 0 in $HOME/.config/unity3d/14HoursProductions/DeadHorizon/prefs, the mouse starts working (and the game runs in windowed mode). It's some kind of Unity issue I suppose.
At least I can still make it fullscreen with F11 (KDE), so it's kind of a workaround.
UPDATE: Just finished the game. Nice work!