Recent community posts
Hello! Sorry to say but Shipwreck 1 is currently done. I do plan on adding some updates to fix a few bugs that will should see in a week or two.
That doesn't mean shipwreck is over. I am in development of a few projects of shipwreck 2 and a new type of game that will be out this year. You can find all these updates on my twitter @ https://twitter.com/shmellyorc.
hey :D. sounds like you dont have enough food. Every day, your colonists will eat twice during that day. if they cannot get food, they'll start dying off. game ends if colonists goes to zero.
thanks for playing the game :D.
Pexgeon is a episodic, story based, simplistic adventure platformer. The game progressively changes over time with new maps, gauntlets, and story based events.
"A knight and his struggles to save his queen. As the dark lord creeps over the princess' kingdom with hordes of demons. How will your hero overcome such darkness?"
pexgeon can be directly on itch.io!
pexgeon can be played here: https://shmellyorc.itch.io/pexgeon
really? Must be joking. Moving to the right of the map tells you how to jump.
if you cannot move at all, make sure to click the game. It has nothing to do with the game itself but if you had multiple tabs open, the game wouldn't be in focus which won't give you input.
Slashy dwarf is a free to play, register-less, MMO RPG Card game. Usual card games, have minions but Slashy Dwarf your character is the minion. Can choose from four playable races and three playable classes. The character has stats, inventory, equipment, and can leveling up.
The card game has a twist, instead of using cards requiring mana, slashy dwarf is about combine cards to attack or cast abilities. For example, attacking with two swords, will do double sword attack. Card combinations are discovered by playing the game and trying out different cards. Can share card combinations to the community or be secretive, giving an advantage in pvp.
Hope to see you in the game.
Can play the game here
I have noticed no one reads the devlogs on the project page and found out ppl on this board actually read the devlogs. I don't know the best salutation to fix this but please don't remove the devlog forum.
I have seen some really cool games through the devlog forum section than I would ever see at the project devlog. Yeah I do post on the project devlog(at or before peak times) but it doesn't really capture any traffic.
floods not suppose to be in peaceful but that was fixed in the update I am currently working on. Floods, rotten food, or anything similar are the AI director trying to kill off your colony. But doesn't mean he is "always" mean or a jerk. Sometimes he'll give you free research, fallen space chunks, and others.
Everytime you play, the results will be different. One game you may have tons "rotten" food but in another game you may have tons of ships stealing your stuff and ships attacking your colony.
It is very important to have some form of defense. The start of the game, you do have bunkers that will protect your colony.
in "build" everything is organized based on what you will need as a service. Getting attacked "protection" might help. Have tons of crime? "services" might help.
Should be able to play the demo, near the bottom should see Windows, MacOs, and Linux demo builds.
Demo is basically the full version of the game except it has a 30 minute countdown, cannot save a game, cannot create auctions (but can purchase from auctions).
Yes can play the demo all you want.
I am glad you are enjoying the game.
About shipwreck, wanted something different than just a copy-paste city builder game and made some very clear design choices to make it unique. Shipwreck multiplayer is fully functional. The second you choose your colony name (when you start a new game or when you load your game) you are logged on the server.
Wanted shipwreck to have a seamless style multiplayer. You won't be sent back to main menu when you lose connection, no registration to play, etc.
Code, art style, and game design was done by all myself and have been making games over six years but never released any except shipwreck.
Since I am staying close to GDPR compliance, I couldn't accept your whole name(meaning first and last name) but first name only.
Example names that can be accepted:
- First name
- Nick name
- Online name
- Lore name (dnd name, etc)
Example names that cannot be accepted:
- Whole name (first name and last name)
- non PG13 or offensive
How to report the issue?
The fastest way to get your issue resolved fast by following these easy steps.
- Please give a short description of how it crashed or where it crashed
- Send the game save file.
Where are these files located?
Windows: C:\Users\<PcName>\AppData\Roaming\Shipwreck or %appdata% in the title bar
MacOs OR Linux: ~/.local/Shipwreck or ~/.local/Shared/Shipwreck
Quick and dirty file uploader, here: https://uploadfiles.io/
Shipwreck creates log files of what happend, could you go here: ~/.local/shipwreck/log and send the most current one.
go to the same path and send me the save file that crashed your game. I will rerun the game to make sure I didn't miss anything.
Lastly, If you played the game from a previous save, you may have to restart your game. Events didn't deleting tiles properly and would corrupt the game save. Currently fixed in this patch but the current save may or may not be corrupted.
M key press thingy will be fixed shortly and thanks. <3
Can you tell me what Operating system you are on? Should be able to run on MacOs, Linux, and PC with no issues.
Also, make sure to use the itch.io launcher or when you do on planning to play the game OR re-download the game. shipwreck is constantly being updated and will be until late beta. Currently shipwreck is alpha so tons of updates will be going to on a constant basis.
Ways to produce gold?
- Use auctions (if a non demo client)
- Place down a tax building, then put residential around that. You will gain gold based on the amount of colonists in those houses.
To get early stage food?
1. Don't try to rush to farms INSTEAD use the herbalists. Place them around the small mushroom patches, that is food.
How do I collect stuff from farms?
All farms, required to be clicked. You can research the warehouse so you don't have to click them anymore.
As for the flash flood, I will look into that issue and thanks for the information!
Shipwreck is a mix of Rimworld, Simcity, and Eve online. The goal is to is to repair your damaged ship and leave the planet; the final goal is space. Took me three weeks to develop an alpha of shipwreck. Currently it has been two months and the game has drop-in/drop-out multiplayer, research, ai director events, and more.
If you want the full log of updates, you can find them here: https://shmellyorc.itch.io/shipwreck
Shipwreck will be my first official release and from what people said, its very polished, fun, cute, and exciting.
Recently had an issue with the engine RPC but revamp the networking. Currently the server can handle over thousands of connections at once. I strive to make an enjoyable game for everyone.
Demo clients cannot create auctions because it would be too hard to track but they can still purchase from auctions though. When you "choose your colony name", that registers that name as an account (even for demo clients). When someone isn't a demo client and they want to start a new game, they could keep their old client name or choose a new client name. Some security preventions are in place so when you create a new game, your old auctions won't come back to you BUT people can still purchase from your auctions.
Shipwreck has over 20+ events that could occur randomly. The game will try to balance the ai events over large playtime . So events don't trigger too quickly. For example, the image below, a flood triggered and now we have an island!
Day/night cycles do happen in shipwreck and can choose the hours buildings do work. The structures won't do nothing without works too. Lastly, Some events will ONLY appear at night.
Many requested to show 1k values instead of large massive numbers, so I added this:
Can actually play the game while the server goes offline for maintenance, hotfixes, or server updates. When the server does go offline, the client will try to reconnect and log you back in automatically. You can still play your game without having to restart the game and will inform you as well:
The game has over 30 buildings to research! Research is required to gain new technologies, new resources, and devices. Everytime you research a technology, you gain research points and those points can be used for future features. Currently, research is used to find new devices or structures to build.
Do you like combat? A future update is inplace so you can send ships to other player colonies.
These are all the things that were released in the past two months, I plan on adding tons of more features too.
These are the planned features that will be out in 2018:
What multiplayer will have or currently has:
* Ping Ships - Able to ping planets to research that planet, find other players, and has another feature too.
* Multiplayer - Able to send raid, slaver ships, or trade ships.
* Trade - Able to set up trade routes to other colonies you have discovered. Trade routes require a trace license but it would be an anonymous way to setup an agreement to another player.
* Auctions - The game currently has an global live auction system. Able to put up anything you want. The system isn't based on item stacks but can purchase certain amount. Auctions are open trade, any resource could be the currency.
* Contacts - The game will have a contact system. Able to see when your friends come online or when pointed officials of factions come online.
* Factions - Will have common features of creating your own faction name, ranks, and so on. Can design your own faction logo, a 32x32 pixel grid to draw out the faction logo. Lastly, factions are not a solo operator. What that means, a factions could be aligned to another faction to generate a massive in-game corporation.
nice a godot game. <3. Hope you enjoy godot. The reason I know its godot because of the button.
shipwreck, the game I made with using godot too. Used theming to make the godot buttons any texture I want.
Thats fixed, sorry. Also, whenever the game is updated, so is all versions of the demo(s). I have dropped the demo mode to 5 minutes instead of 30 minutes.
If you see any bugs or issues, don't hesitate to report them! I did some extensive bug hunting but this bug got away.
Thanks :D! I don't see any advise as mean spirited but stuff what I should improve. I have lowered the price a bit and will be improving the menus too. hmm, i'll have to relook that inf. window instance thingy. Thought I fixed that but maybe it wasn't released in the last fix.
Thanks for the input!