Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Shmellyorc

68
Posts
11
Topics
283
Followers
6
Following
A member registered May 30, 2016 · View creator page →

Creator of

Recent community posts

(3 edits)

:D saw all of the playthrough and thank you! :). 

Could I ask something? Did you play this on Windows, Mac, or Linux machine?

(1 edit)

Just recently updated the macOS bundle to support arm64 and amd64 architectures, which should resolve the issue.

Apologies for the inconvenience caused. I've observed that additional components have been added to the macOS bundle since I created the Pizzamon Demo, that didnt have these extra "Additions" before.

Hopefully no more black screen.

(7 edits)

Hmm... IF no errors in log, than its working as normal.

I will validate the bundle and try to reload. Should be fine.

Update: Validated the fishgrid.app through butler and redid the "fix permissions" through butler too, and re-uploaded.
Update 2: May of found the issue. I will need time to fix it.
Update 3: Updated and added permissions. Dunno.. rip.

Ah Yes. I did some stuff to the butler unloader to validate and fix permissions. Did this on this upload, I guess it worked.

Butler is used for itch.io to upload your games for itch. Does a bunch of other things for uploads too.

Anywho, this may fix the issue. Will start doing the butler fix permissions from now on. May not even need the chmod thing anymore.

Give me a few moments... shouldn't take long. I do have a command in my engine to handle MacOs Bundles, I am sure it was on.. let me recheck by creating another bundle.

no more than 5mins.

(1 edit)

Since you provided me with more information, I will revert back to bundling since it was better :). It might be better to use wine or something that isn't MacOS. I did my best. Signing costs money and it's not cheap, so I will not be signing my apps. I know there are options in your MacOS to allow unsigned apps to run.

If you encounter a black screen, then you're not allowing it to run or not allowing the libraries to load to run. I will revert back to the bundled version. In the past, no one brought up this issue and MacOS users were able to play my game with no issues.

As for log files, they're in AppData. For MacOS, that would be /Users/<username>/Library/Application Support/FishGrid/Logs.

(4 edits)

Thank you for your patience and understanding. I apologize for the inconvenience. I'll explore an alternative method to bundle the MacOS game that doesn't require bundling. Since I don't have access to a MacOS, I've been searching for solutions to ensure compatibility for MacOS users. Please allow me a few minutes to try another approach.

The most optimal solution is to utilize the Itch.io app for running the game. However, the options below provide manual methods for running it. I appreciate your cooperation.

Fishgrid does require you to have Dotnet installed, but it should have informed you if Microsoft's dotnet is not installed. If you clicked 'no' and tried to run it, that may also be the cause.

Fishgrid needs to set up directories for game saves and log files. Log files are necessary in case of any errors or crashes, so that users can report back to me about what caused the game to crash. Fishgrid also needs to read and load content files such as graphics, data files, and sound/music files. This is why I use that type of chmod.

One thing I forget to mention, usually when you get a black window or black screen is usually not letting it have permission to access the content files which it will sit there. Anything in "Content" or as in the MacOs bundle: Contents/Resources/Content.

Update: I've tested an alternative method to run the game without using an MacOs bundle. Hopefully you give me an update if it worked or not.

Curious, how far did you get? I am always curious how far people got in the mini/tiny game. If you don't remember, its okay, just curious is all.

Cool :D

From itch? Dunno, thats out of my scope. I would contact itch and pretty much what you posted here. Have no control over the downloads or itch itself. Pretty much all I can do is add pages, upload games, and set it up with graphics and text, or similar things like that.

(2 edits)

Freezes? No crash?

i'll find it fast too. :D update comin'.

Update 4/15/2022: Know what the bug is. It has stuff to deal with culling. Easy fix, update comin.

:D Watched it from the start to the end. Was pretty funny near the end. Tons of little secrets in the WinterVale village but hope you had fun playing Pizzamon.

True.

(2 edits)

But from watching you play (from this video and the part 2), I do plan to make sand zones very less annoying: could walk much further in the sand zones before it would trigger combat.

<3 Loved it Spuds.

<3 Loved the video. I hope you do more. Did an update today to resolve everything in the forest to make it x100 easier. A bunch of other things too.

:D Love it.

Thanks :D. Glad everyone whom left a comment enjoyed the game. Much more work to do :D.

:D Thanks

<3 cool.

anywho, issue fixed. enjoy.

itch didnt inform me of this post but been checking all my posts. Sorry, will be fixing in very shortly.

<3 cool. I'll have to remember that when setting up itch game info.

I hope you enjoy the game!

Weird, should work! I will rebuild it again with xcode. Should see an update sometime today

Hello! Sorry to say but Shipwreck 1 is currently done. I do plan on adding some updates to fix a few bugs that will should see in a week or two.

That doesn't mean shipwreck is over. I am in development of a few projects of shipwreck 2 and a new type of game that will be out this year. You can find all these updates on my twitter @ https://twitter.com/shmellyorc

hey :D. sounds like you dont have enough food. Every day, your colonists will eat twice during that day. if they cannot get food, they'll start dying off. game ends if colonists goes to zero.


thanks for playing the game :D.

(1 edit)

Pexgeon is a episodic, story based, simplistic adventure platformer. The game progressively changes over time with new maps, gauntlets, and story based events.

"A knight and his struggles to save his queen. As the dark lord creeps over the princess' kingdom with hordes of demons. How will your hero overcome such darkness?"

pexgeon can be directly on itch.io!

pexgeon can be played here: https://shmellyorc.itch.io/pexgeon

images:


:D thx

(2 edits)

really? Must be joking. Moving to the right of the map tells you how to jump.

if you cannot move at all, make sure to click the game. It has nothing to do with the game itself but if you had multiple tabs open, the game wouldn't be in focus which won't give you input.

:D thx

(1 edit)

Slashy dwarf is a free to play, register-less, MMO RPG Card game. Usual card games, have minions but Slashy Dwarf  your character is the minion. Can choose from four playable races and three playable classes. The character has stats, inventory, equipment, and can leveling up.



The card game has a twist, instead of using cards requiring mana, slashy dwarf is about combine cards to attack or cast abilities. For example, attacking with two swords, will do double sword attack. Card combinations are discovered by playing the game and trying out different cards. Can share card combinations to the community or be secretive, giving an advantage in pvp.


Hope to see you in the game.

Can play the game here

I have noticed no one reads the devlogs on the project page and found out ppl on this board actually read the devlogs. I don't know the best salutation to fix this but please don't remove the devlog forum.

I have seen some really cool games through the devlog forum section than I would ever see at the project devlog. Yeah I do post on the project devlog(at or before peak times) but it doesn't really capture any traffic.

floods not suppose to be in peaceful but that was fixed in the update I am currently working on. Floods, rotten food, or anything similar are the AI director trying to kill off your colony. But doesn't mean he is "always" mean or a jerk. Sometimes he'll give you free research, fallen space chunks, and others.

Everytime you play, the results will be different. One game you may have tons "rotten" food but in another game you may have tons of ships stealing your stuff and ships attacking your colony.

It is very important to have some form of defense. The start of the game, you do have bunkers that will protect your colony.

in "build" everything is organized based on what you will need as a service. Getting attacked "protection" might help. Have tons of crime? "services" might help.

(1 edit)

Should be able to play the demo, near the bottom should see Windows, MacOs, and Linux demo builds.

Demo is basically the full version of the game except it has a 30 minute countdown, cannot save a game, cannot create auctions (but can purchase from auctions).

Yes can play the demo all you want.

I am glad you are enjoying the game.

About shipwreck, wanted something different than just a copy-paste city builder game and made some very clear design choices to make it unique. Shipwreck multiplayer is fully functional. The second you choose your colony name (when you start a new game or when you load your game) you are logged on the server.

Wanted shipwreck to have a seamless style multiplayer. You won't be sent back to main menu when you lose connection, no registration to play, etc.

Code, art style, and game design was done by all myself and have been making games over six years but never released any except shipwreck.

Since I am staying close to GDPR compliance, I couldn't accept your whole name(meaning first and last name) but first name only.

Example names that can be accepted:

  • First name
  • Nick name
  • Online name
  • Lore name (dnd name, etc)

Example names that cannot be accepted:

  • Whole name (first name and last name)
  • non PG13 or offensive