Thanks, Betray. Appreciate your playing it. Glad it was enjoyable :D #WhenYouOnlyPlayTestSoloAndHopeMultiplayerIsFun
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Hey Quackstir, cool mechanic, nicely done little platformer. Only thing I'd try in future ones is building the use of the mechanic out over the levels to increase the challenge and problem solving aspect more :)
Great job, Cavey. Captured the old school platformer feel while fitting in a couple of unique dynamics with the wall roll and triple jump for traversal. Oh, and the sound was spot on :) Thanks for sharing.
Thanks very much for taking the time to play and comment :) double jump wasn't enough, then triple seemed lacking. After we got to 500, we figured just do INFINIJUMP! (tm?) If you just leave it fall, it'll reset (unless you some how managed to fly past the deadzone.)
Unfortunately, at 2am we realized no quit beyond alt f4 and was too sleepy to fix that.