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Sasuchi

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A member registered Apr 28, 2021 · View creator page →

Creator of

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Great to have you on the list of masters of flight!

Love to have your feedback and thanks for the time playing the game!

Starting the game first thought I had was "Why isnt the menu not controlable via mouse?".

But as soon as the action started i realized why it was this way.

I loved it, nice entry!

Hey congratulations on your first game jam submission ever!

I like the overall game play but since puzzle games aren't my strong suite - I just quickyl looked at the different levels.

Love the design and polish of the art and ui.

Hey great first ever game jam submission!

And if you really just started picking up UE5, I am really curious what you would be able to pull off next year!

Like TaHie mentioned - I also would like to have some feedback when the play was hit (a sound or screen overlay in red) because the first runs I tried to figure out, what was killing me (time, hits or shooting not enough enemys were some of the ideas).

But overall you did great and I hope you still enjoyed the process and continue making games!

Wait a minute... 8 stones around a circle for a furnace... punching tree and solid rock to break and harvest them... I think you came up with a new and clever million dollar idea! Although I feel like you should have gone for a 3d look :P. 

Jokes aside, l ike others mentioned quite ambitious to create so many systems into your first ever game jam submission. Which is risky and sometimes pays off and other times hits you, because you may have lots of bugs or even a game breaking one.

This may not happened this time - but beware with statistics i just made up in my head - I would guess, if you already endangered by scope creep in a jam game, its even likelier to happen in a full indie project.

But nevertheless... it worked, I had fun and liked it overall... So keep improving and also think about cutting features in favor of polishing existing ones. And only if features are working and polish - think about adding something.

Great job completing and submitting the project 30 seconds before deadline - imagine internet dying here x_x

Congratulations on finishing you first game jam ! You did great!

I saw InboundShovels playthrough on stream - so I took the freedom skipping the collect all the flower seeds but definitly like the touch of added danger.

I like the session time for a playthrough for a game jam version, especially if you consider collecting all the collectables. For a post-jam full release version definitily add more levels !

Good luck of the ratings!

Play this reminded me of how I still struggle at games like guitar hero, where I felt like with the dedicated controller I had better controls, but still lost if my performance was too bad.

In Gentoo Riff Riders its not the case - you always get a chance to get back into your rhythm and maybe secure the gig - I prefer it that way to punish a smaller series of mistakes this way better! 

You'd metioned you did all the assets yourself - is that also true for the music tracks ? The Track gentoo felt so familiar at parts.

Nevertheless - I had great fun and you did great for your first game jam submission every!

Keep up the good work

Hey there!

I think many people already mentioned a lot of points - so I won't go into much detail - if theres on point you want more detail on, feel free to ask.

I like the base design and premise of the game. The art assets were nicely chosen and fitting to the world building.

I think as a new jammer (and maybe even new game dev?) you had lots of good ideas, and were able to get them all in but in return had less time for polishing which was needed. 

For example - you have player getting hit feedback with i-frames and animations - yet the visualization of it is missing or you added a healthbar to the hud and werent able to connect it to the actual health.

Another example is flying spikes without underground to hold those spikes - this maybe desired but makes me lose my immersion.

Another thing was the background, it seems you were attempting to get a dynamic background / use parallax movement - which would be great if implemented correctly (btw. we stumpled in our game here aswell) - but instead theres a static background and moments later a different static background. Here I'd probably stick to the static background at all.

Nevertheless - its your first game jam and its definitely a complete game - great job submitting!

Love to see more from you in the future!

Hey miniOstudios glad to have your feedback.

Sorry to hear, that you were struggling with the mastery of flight - but first of all let me say trying and failing is better than never trying. And maybe at a later stage in time you will come back and succeed.

We hope you could enjoy the aesthetics and music of our game, while trying to succeed.

And we really appreciate you taking the time and trying out our game, thank you for playing!

Hey everyone - 

Today we reached the 100th community rating and would like to thank all of you taking your precious time to play our work of love. We learned so much during the game jam, concerning the development process itself, the teamwork, as well as to my surprise the (post-)launch marketing phase, which will inevitably part of the release cycle of a game, but also get to know what a great community is inside the game development space.

Therefore we would love to express our thanks to the host of the event InboundShovel (insert a ping here) , since without you we maybe wouldn't have such a successful start with our very first submission, the guest judge insandio (insert the second ping) , for being so kind to playtest our entry as one of the chosen few and giving us in depth feedback of her thoughts - Thank you very mucho -, and of course all the participants (insert all ping here - better not) regardless whether you gave our game a shot or couldn't manage it, obviously because of the sheer volume of great submissions. The healthy competition between like-minded was a great boost of encouragement to try our best and learn from your feedback, where are points which we can be improve upon.

That being said, while we wont stop anyone from trying out Learn to fly - we would like to highly encourage you to give some players with lower feedback/ratings numbers a reward by reviewing their submissions first as long as the rating phase is still active. As one of my biggest fears before entering the game jam always was, creating something decent/beautiful only to be played / enjoyed by nobody. And after the rating time is over and you relaxed a bit from this beautiful and exhausting participation and rating phase - we love to have more players giving Learn to fly a try - potentially with an improved version with a quicker restart (we heard you here)

That being said - good luck everyone for the ratings and thank you very much for playing our game.

Hey Lovely Honey - marvelous job of mastering flight! And only three attempts - looks like you are a natural flyer!

Love to hear you liked our design and had the intended moment of "Ah!".

Thank you very much for taking the time to play our submission and we are eager to try out your contribution as well!

Glad to have your feedback aswell Overlite.

I think 4 tries for getting the hang of it is quite good and near our expectations what it would take to master flight - very well done! Yea we heard the feedback concerning the retry duration quite often and will pretty soon patch it, still thanks for your feedback in this regards.

Thank you for taking the time to play our game!

Hey AlternalDev - great to have your feedback aswell.

Happy to hear you liked the design and aesthetics of the game, even having a rough time with the controls. We love to continue to improve our balancing to the perfect point of easy to learn and hard to master - and will create a less punishing learning cycle as soon as the jam ends.

Thank you for your kind words, we are eager to take on our next projects and jams and would love to hear more from you aswell in the future.

Thank you very much for your precious time spent on playing Learn to fly, you are awesome!

Dear Pixel Monsoon,

first of let us thank you for spending time playing our game!

Congratulations on mastering the ability of flight within only 8 tries and kudos for not giving up until ultimatly succeeding. Really glad that you enjoyed the entry. We are eager to test your submission to the game jam and wish you good luck for the remaining rating phase!

And thank you for commenting and letting us know your thoughts!

Thank you for your kind words!

While we doubt we will be taking one of the 6th winner spots - we already feel like winners having so many people playing and enjoying our creation. All of our goals with participating in the jam were already accomplished so we are really happy with the experience we had.

Glad you liked our game and love the enthusiasm :).

Thank you for playing our game SohamGames and we'd like to wish you good luck for the remainder of the rating phase and love to see your entry aswell.

Love to have your feedback aswell JoyousLlama!

We didn't want to put some people off with having an animation of the bird falling to the ground or hurt himself - so glad you liked our solution to that.

It was really fun working together as family - the great thing was, although I was more experienced due to my software development background and experience with unity, we could start somewhere new together using godot and creating arts and music (where I still barely grasp the basic concepts), which was also a really good reason for me to learn godot throughly. So we plan to do more jams together and maybe, next time/jam you can convince your brother to join - it's lots of fun and the game you'll always treasure as memory of one another.

We really appreciate the time spent playing our game and wish you all the best for the remainder of the rating phase.

Thank you for playing Learn to fly!

Great to have your feedback!

Indeed the core gameplay loop is learning the controls - nice job catching on to that.

Good that the creation of the SFX not only lead to omlette, but also increased the overall enjoyment.

Thank you very much for taking your time to play our game!

Of course we will return the favour and have a look at your submission before the rating phase ends!

Good luck!

https://itch.io/jam/shovel-jam-2025/rate/3715683

You really put a lot of effort in the aesthetics of the game - love it!

However like many others I struggle right away with the first sfx-queue "Look directly into the camera"... I looked directly into it, I looked away from it, tried to jump down the hole... but i just got Burned out.

Nevertheless congratulations to submitting your first game jam !

Great job!

would love your feedback

https://itch.io/jam/shovel-jam-2025/rate/3715683

AAAAAAAAAAARGH I JUST WANNA LIVE!

At first I thought the controls seem to be a bit wonky - but my little turtle brain soon caught on and it was actually quite genius.

Loved the slow introduction to the new patterns... was terrified at the final stage ... and sweaty after getting there in actually 2 tries.

Loved every moment of it - nothing I could add to improve - great job!

So i like the basic idea of the gameloop 

Collect -> Combine -> Test -> Repeat

As others mentioned I missed a final goal to work towards, even if it would be something like discover all combinations or so.

And I also would prefer to choose when or whether to combine 2 collected items, because maybe im not finished with testing my current weapon.

Nevertheless nice base you got there - would love to see more build upon it!

Love your submission!

But I see some things I'd think would improve the experience a bit.

1 Encountered multiple times where the jump input wasnt registered or maybe theres a jumping cooldown. If its a bug and the input was accidently ignored fix it, if its a cooldown maybe you could visualize it.

2 I love it that there are plenty of checkpoints, but maybe they could also be visualized, like in super mario the small bowser flags

3 There was a stage where a breakable wall (even two) were behind the deplete confidence streamy thing, hard to decipher, maybe could also be more communicated to the player

But that being said, I think its a great submission and I enjoyed playing through it.

Nice quck little game and i guess lots of inspiration from a certain adventure game.

Love the little story around it and that the playthrough time wasnt super long.

Only thing I'd maybe change, but its just personal preference, save the positions of the enemies of previous scenes.

Overall great submission!

Hey Emiba loved to play your submission!

I really liked the aesthetics of the game!

I must admit I was only able to play Isabellas Edge by brute forcing the day of the date, the rest was pretty easy to find out!

One issue I had the aspect ratio scaling cut-off some of the viewport and I found a typing error in the credits you missed the d in InboundShovel :).

Great submission for your first game jam.

Keep up the good work!

Nice thing it worked.

Funnily one of my friend playtesting was on a MacOS laptop and had the same issue (he was running 1440x900 iirc). But that also was because of wrong anchors setting. but this should be corrected in the current version of the game.. hmmm

But thanks for trying again!

I like the aesthetics of the game and the story of it.

Sadly had to restart, as I took a bath :o

Great submission for the very first game jam submission!

Great idea for the theme of the jam.

I liked the game overall!

I was a bit surprised by the speed of the space ship, I immediatly crashed into the first thing, when I was in the "trying the control scheme"-phase. But thats just a small balancing/personal preference thing, no issue at all.

Great submission for your first jam! Good job finishing 13 minutes 11 seconds before deadline :D.

Nice little submission!

I think the difficulty here is more than fine - i finished within the last 3 seconds, but I also had a horrible run. Felt the art was very on point all-together and the bgm was suitable.

Player controller was smooth and had no issues during the gameplay.

Great job - love the world to have back the proud cry of the rooster!

Hey there !

May I ask what the resolution your playing on ? 

Are you able to/tried maximizing the game view in browser?

Love to help you if I can.

Hey great idea and implementation - had really fun session!

Like the concept, that you have the time as currency to have a strong risk/reward vs penalty evalutation for the player as one of the mechanics. Which seems not so easy to balance, but your balance seems quite nice.

Great submission could imagine to see some more upgrade variations oh and maybe a tooltip for the shop items!

Enjoy the flight :

https://itch.io/jam/shovel-jam-2025/rate/3715683

Very strong submission!

I bet you had the idea very fast and created a clean and structure backlog of tasks, to manage adding all necessary features into the game (engine). 

Shows a lot of effort and good planning to pull this off in this short period of time.

Congratulation on finishing you very first game jam ever!

https://itch.io/jam/shovel-jam-2025/rate/3715683

Finished all entries so far - open for new games

(and maybe some love to our entry - personal goal are 5 more ratings :))

Congratulations on finishing your very first game jam!

One thing I noticed in this short platformer from a design perspective, not a balancing perspective like e.g. speed of the moving platforms.

But at the section with the moving monster, you got one platform with where you could jump through from underneath, but at the very next jump the player collides with the very small platform. The problem here is there is no communication to the player that a shift of mechanics or rules is established. A simple fix for example would be a different texture for the unpassable platforms. 

Its not game breaking here and probably won't be game breaking in any game, but it could lead to player frustration.

Nevertheless, great effort for your first submission!

Keep improving!

I like your gamification of the old "boss key" though I nearly gave up before I noticed the full controls on the gamepage. As you already mentioned in one comment, there should be an ingame explanation aswell.

The polish of the game is great - love the visuals.

Congratulations on finishing your first game jam ever, and finishing such a nice submission on time !

Congratulation on finishing your very first game jam - well done!

I liked the idea and the level design was good - always love to see some more but obvious there are only so many quality levels managable with the deadline.

Would loved a bit of polish on the main menu - but this was certainly not a priority over the main mechanics of the game (which also is the right choice).

So overall you did great, nice job!

Very beautiful artistic approach to the jam idea and relatable story - I like it. 

Loved the part, that the painting resembles our submission very strongly.

Wished the game lasted a bit longer - but all good things have to come to an end.

Great job !

I like it - completed the game in a pleasent session time for its complexity.

Has quality for streaming - maybe add something like a timer for pb's.

Very solid submission - would have play more!