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Enjoyment: I had fun and can see what this could evolve into. Sadly missed somewhat of a gameover or continue to next day or some sorts of that.

Gameplay: Easy controls, easy to understand mechanics. Wish there was a bit more depth to the main mechanic.

Innovation: I got the feeling potential is still undiscovered here.

Theme: The bureau of impossible structures surely has the setting to be a strange place and the mechanic of the decision whether to allow or disallow implements the theme aswell... though I would have liked in both cases to increase the level of strangness, setting and mechanic implement the theme.

Visuals: There is very much going on here from the visual perspective. You've mixed quite a lot of different aesthestics, which could be more streamlined to have an overall consistant style. The sizes of the pixels used for the pixel art differ (rule book vs stamps), the fonts are mixed between basic pixelated and more styled (dialogue or B.I.S. Sign vs. clock numbers) and the wall & desk are either very fine detailed or rather made with a non-pixel focused tooling. Also the animation for people moving to the counter looked like they where takin window panes with them.

Audio: The tune was catchy, suitable for a long office day - but a bit loud, wished there was a volume slider at the start.