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Enjoyment: Oh boy! First off I really had a blast playing through it, after I got to the actual gameplay. The difficulty was well balanced and the progression well designed. However a small detail nearly made me stop before starting, at the very start with the starting dialogue, I had the impression that I was stuck at "Where am I". I had time to hit every key on the keyboard and nothing happened. I reloaded the page, then tried waiting a little longer and the next text bit came, so I hoped that the initial dialogue was not toooooooooo long. You got to thank the comment section because, if not so many praises were present, I probably aborted my attempt. During playthrough I noticed later dialogues can be progressed/speed up by using shift - so after the credits (conviently placed again at the start) I tried once more speeding the starting dialogue with shift, but no success. I left that point out of the rating for enjoyment, since this is a very small detail, but I had the urge to express the potential downfall from those details. especially since the game is really fun and would have sucked if I couldn't give it a good rating.

Gameplay: Easy controls and straight forward mechanics, fast retry cycles, good difficulty. Gameplay is really smooth! I'm more a space to jump guy, always feel a bit wonky to press up to jump, but this is personal preference.

Innovation: I really like how the time shift affects the other parts of the map and given more time, you probably could do even more fun stuff with those mechanics.

Theme: The settings implements the theme well, being at a strange planet with strange time manipulating waves. 

Visuals: I really like the art - pretty consistent overall and got everything, particles, parallax, etc. . If I were you and wanted to know, what I could improve, I'd probably say this is the category I would spend it on, unless of course you wanted to add more levels. While the art is good, I see a lot of potential going further.

Audio: The music was good and I really like the SFX. I had the perfect volume level - but still the consideration for a simple staring menu/screen with a start button and a volume slider sometimes adds a lot to the enjoyment.

Propably the most interesting game in the jam I played so far.

Thank you so much for the very in-depth feedback! This is the longest, most detailed comment I think I've seen on itch.io all week so wow, really appreciate it!


About the dialogue, the way it works in that first scene is that it has a set typing speed but certain characters were slowed down for dramatic effect. If you hold any key after the dialogue starts, it does speed through it though, not just shift. I think you're right though that this could be confusing and it definitely would've helped to have something tell you that you can fast forward. Also, thank you for pushing through and playing the game regardless! It's easy to skip past a game jam game cause everyone's investment is so low so I appreciate that!


I totally agree about the art. I have been coding for 10 years and 5 years professionally, I have played music my whole life, I have designed many games (non-video games) over years, and have played hundreds of games. I have never been a visual artist whatsoever so this is definitely a whole new field for me that I'm currently not great at. Honestly, I've improved a lot in the last few months but yeah, I can't disagree with you haha. Planning on taking a drawing class next month but ideally, probably would be good to work with another artist in the future.


Thanks for playing and the feedback, I really truly appreciate it immensely!