Enjoyment: Oh boy! First off I really had a blast playing through it, after I got to the actual gameplay. The difficulty was well balanced and the progression well designed. However a small detail nearly made me stop before starting, at the very start with the starting dialogue, I had the impression that I was stuck at "Where am I". I had time to hit every key on the keyboard and nothing happened. I reloaded the page, then tried waiting a little longer and the next text bit came, so I hoped that the initial dialogue was not toooooooooo long. You got to thank the comment section because, if not so many praises were present, I probably aborted my attempt. During playthrough I noticed later dialogues can be progressed/speed up by using shift - so after the credits (conviently placed again at the start) I tried once more speeding the starting dialogue with shift, but no success. I left that point out of the rating for enjoyment, since this is a very small detail, but I had the urge to express the potential downfall from those details. especially since the game is really fun and would have sucked if I couldn't give it a good rating.
Gameplay: Easy controls and straight forward mechanics, fast retry cycles, good difficulty. Gameplay is really smooth! I'm more a space to jump guy, always feel a bit wonky to press up to jump, but this is personal preference.
Innovation: I really like how the time shift affects the other parts of the map and given more time, you probably could do even more fun stuff with those mechanics.
Theme: The settings implements the theme well, being at a strange planet with strange time manipulating waves.
Visuals: I really like the art - pretty consistent overall and got everything, particles, parallax, etc. . If I were you and wanted to know, what I could improve, I'd probably say this is the category I would spend it on, unless of course you wanted to add more levels. While the art is good, I see a lot of potential going further.
Audio: The music was good and I really like the SFX. I had the perfect volume level - but still the consideration for a simple staring menu/screen with a start button and a volume slider sometimes adds a lot to the enjoyment.
Propably the most interesting game in the jam I played so far.