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Enjoyment: I had fun - I played twice. First time I've got eaten by the twisted forest and the second time I succeeded. Nice touch for replayability, that there is no fixed order of changes or number of changes.

Gameplay: Easy controls and the goal is communicated quite well, what I am/was missing a bit, was the communications of the rules a bit. I got it, that you got an amount of guesses that you can be wrong before you lose the game. What I did not get is, if I did not get all clues for the current round does the clock run out or does it take away "wrong guesses" aswell? Also while not really dramatic since its really short wait, but the bridge between game start and first round also felt a bit uncommunicated. But those points are really only small critiques, nothing game or immersion breaking.

Innovation: Personally for me this is one of the more unique approaches in the jam (so far I've had the chance to play entries) and overall, at least considering my backlog of gaming catalog. And I can see how you can implement more unique twist to it. 

Theme: I like the implementation of the theme, which is not only depicted in the settings of the strange forest but also in the main mechanic that you have to keep an eye on the strangely placed objects and how they change. Good job.

Visuals: Very detailed and consistent art usage, only thing to improve what comes to mind, would be replacing the standard unity sliders, maybe a suitable font for the story bits, but I know that was also neglected cause of the missing time for further polish.

Audio: Nice calm and gameplay supportive track. I read in the comments that the menu was implemented in a last minute effort, so you probably know this, but having a track to adjust the volume settings is useful (even if you reuse the track in the game itself). 

Nevertheless great innovative submission and great job creating all assets from scratch, we also committed to that practice and you can tell the difference!

Wow, thank you for such detailed feedback! We’re really happy that our project brought you so much enjoyment. :)