The first alpha3 was supposed to be up for over a week now, but first real life happened (aka. too much rent-paying work to code on my game), then my Vive cable broke, and just as I was ready to publish the build I found a glaring bug : for some reason I have to investigate, entering level 3 with a shield on your back and a sword in your hand results in you being stripped of those items and non-working stairs up. So all there is for the moment is a hastily cobbled together video showing a bit of the calibration scene and the fireball spell.
Concerning the music : as some might have noticed I use different music pieces on the videos. There won't be any official music in the game ... ever. Instead I will go the route Bethesda went with Morrowind and Oblivion, namely just scan a directory for MP3s and play the tracks that are found in a random order. There are two reasons for that : first of all I am, at best, a very lousy musician and commissioning a professional for some good pieces would just be too expensive, especially if I want more than one track. Secondly, everybody has a preferred music style, especially for dungeon crawlers. Some prefer movie soundtracks, others would like gothic or classic or even death metal. Each choice is valid, as it significantly alters how the game feels like ... Who am I to decide what kind of mood you want to inject in the dungeon?
The first build of alpha 3 should be out tomorrow evening, if everything goes to plan (but when does it?!)