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Vee Rethak - Deep Under The Mountain

VR Rogue-like for OpenVR (req. tracked controllers) · By sammyf

DevLog (Week 2017/2)

A topic by sammyf created Jan 09, 2017 Views: 144 Replies: 3
Viewing posts 1 to 2

My free time is a bit more limited again, but development goes on steadily. The magic system is nearly working as intended, and the first spell should be ready by hte end of the week.

In other exciting news, I also bought some very cool new assets for the next mob. It is what is generally called a "Naga" (google it). I will try to post some of the included concept art later today. I tried it out yesterday and it looks absolutely awesome in VR!

People often ask me why I use (or even buy) third party assets. I am passable in 3D modeling and texturing (much worsein animating though), but honestly, if I started creating the NPCs myself I would NEVER finish the game, and it wouldn't look as good anyway. So, there you have it.

Ive NEVER been able to find a sword yet, any tips as to where to find one? (tried loading the game three times and even tried exploring the second level to no avail.)

Developer (Edited 1 time)

It is not easy to find, unless you know what you are looking for. In my current development build I am adding a couple of random human bones near weapons and shields, so that they are a bit easier to spot.
The sword is always in a room, quite clear of the walls, unless a spider pushed it around but you would hear that. A relatively easy way to spot it is to sweep your teleport beam around the room. the outline of the sword is quite visible when the "destination ball" passes over it.

If you want, you can easily cheat and spawn more of them though : there is a directory called lvls containing (surprise!) the level definition. Just open 1.lvl in notepad or any other text editor and change the line




This will spawn between 5 and 8 swords. The first number is the minimum amount of swords that should be spawned, the second the maximum. If you play with those numbers, be careful not to set them too high as the engine might have trouble finding room to spawn them at.