Roadmap
Alpha3
Features:
- (WIP)
Setup the magic system - (WIP) Add a calibration scene for the magic system
- Add the spells (DONE)
fireball,shield and heal - Save system (Hardcore save.similar to the way Nethack implements it. You have one single save. You die, you lose your save too)
- (WIP) Add at least one extra critter (Wild Naga - half serpent/half human, no weapons nor magic on the wild ones.)
- [Optional]Add random greebles to the walls and the floor (puddles, vines, bones) to make the dungeon more memorable.
- (DONE)
Add human bones near items - (DONE)
Add potions
Alpha2
Features:
(DONE) TP possible using the left controller too-
(DONE) Hand 2 Hand combat (the ability to use your fists to punch the monsters if you haven't any weapon) (DONE) At least one extra critter (still pondering which one. I have a couple to chose from)- A shield
(DONE) Semi permanent levels[Postponed]Throwable stones- [Postponed]A pouch to collect the stones in
Bug Fixes:
- (DONE)
Get rid of the ugly tiling on the end pieces of long corridors (DONE) fix the gravity not taking hold of the player when off the bridge(DONE) find out why the Navigation Agent doesn't always react to noise
You are welcome to reply or start a thread if you find any bugs or have any suggestion:)
bbye,
Sammy