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Vee Rethak - Deep Under The Mountain

VR Rogue-like for OpenVR (req. tracked controllers) · By Sammy Fischer

Planned features for the next release (alpha3) Sticky

A topic by Sammy Fischer created Nov 30, 2016 Views: 312
Viewing posts 1 to 1
Developer (11 edits)

Roadmap

Alpha3

Features:

  • (WIP) Setup the magic system
  • (WIP) Add a calibration scene for the magic system
  • Add the spells (DONE)fireball ,shield and heal
  • Save system (Hardcore save.similar to the way Nethack implements it. You have one single save. You die, you lose your save too)
  • (WIP) Add at least one extra critter (Wild Naga - half serpent/half human, no weapons nor magic on the wild ones.)
  • [Optional]Add random greebles to the walls and the floor (puddles, vines, bones) to make the dungeon more memorable.
  • (DONE) Add human bones near items
  • (DONE) Add potions

Alpha2

Features:

  • (DONE) TP possible using the left controller too
  • (DONE) Hand 2 Hand combat (the ability to use your fists to punch the monsters if you haven't any weapon)
  • (DONE) At least one extra critter (still pondering which one. I have a couple to chose from)
  • A shield
  • (DONE) Semi permanent levels
  • [Postponed]Throwable stones
  • [Postponed]A pouch to collect the stones in

Bug Fixes:

  • (DONE) Get rid of the ugly tiling on the end pieces of long corridors
  • (DONE) fix the gravity not taking hold of the player when off the bridge
  • (DONE) find out why the Navigation Agent doesn't always react to noise

You are welcome to reply or start a thread if you find any bugs or have any suggestion:)

bbye,
Sammy