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Vee Rethak - Deep Under The Mountain

VR Rogue-like for OpenVR (req. tracked controllers) · By Sammy Fischer

DevLog (Week 2016/52)

A topic by Sammy Fischer created Dec 29, 2016 Views: 178
Viewing posts 1 to 1
Developer

First of all, I switched to a faster release rate : I now release a new build whenever a major change has been implemented toward a specific target.
The build version is always YYYYMMDD (e.g. 20161227 is the build from December 27th, 2016) followed by the target version (a2 is alpha-2) and the sub-release (_3 is the third sub-release for this particular target).


Despite being on vacation over Christmas and new year my time to work on dutm is sadly very limited due to family matters (aka : my kids are occupying my rig to play with the Vive). Still, I hope to be able to add a shield (which will probably be found on level 2) before or shortly after new years eve.
As Hand to Hand combat is now in I will probably remove the debug sword found at the entrance to the dungeon in one of the next builds, especially as I will start working on the magic casting system.
I'll forgo the stones throwing stuff for now, as it would probably make the player too powerful, at least until I get around to implement more mobs.
I also need to record more lines for the "group of adventurer", to implement the trading system, so that players can spend that hard earned cash on useful stuff.
Release of the first alpha3 with a tentative magic system should be in late January.

As always I would really like some feedback, even (or especially) negative one, as coding in a vacuum is much more difficult.


Late Merry Christmas and a Happy New Year :)
Sammy