Is Democritus in this game, by any chance?
SabrinaP
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Lo de dejar que saltase una vez que obtuviese esa habilidad fue a propósito, no queríamos que el jugador se atascase, pero revisaremos si vemos que es posible terminar el juego si vuelves al nivel 1 en la última zona del juego. Siento los problemas que has tenido con la cámara, la idea era que la capacidad de salto podría ayudar a recolocar la cámara si se quedaba atascada en algún sitio. Gracias por comentar! A mí también me encanta Final Fantasy IX!
Gracias por los comentarios! Hay algunos cambios que todavía tenemos que subir, como la versión en español, así que miraremos qué pasa con los que dices!
Es verdad que participé en los game jams presenciales hace años como aprendiz de programación, si miras mi perfil puedes ver los juegos en que he participado, a ver si te suena alguno!
OMG! So glad to see your game being featured, congrats! https://www.polygon.com/22958879/californication-video-game-red-hot-chili-pepper...
The fog effect is really well-done. I should learn how to do that, because it would have worked really well for our game. I love exploration, and unlocking new abilities and areas, but with how nice the grove looked it was a pity that most of the gameplay seemed to be taking place inside some tunnels that all look alike and are difficult to keep a mental map of. I found two of the powers, and was unsure if the glowing stairs needed a third power in order to climb successfully. I seemed to get most of the way there with the Dash, but not quite!
I think you must have uploaded just the exe rather than the exe and all the content folders together in a zip, but I played at the the link in the comments. The rules of the game were intuitive. I think you could make this game more difficult and fun if you add knock-back effects when you touch the bigger enemies instead, for example. I avoided them, because I thought there would be consequences if I touched them, but then one hit me and I realised there weren't.
Thanks! A smart application, I can see the educational applications, and good sound effects for each thing. I would echo the suggestions of others of allowing you to drag pieces once you've placed them, and having an 'Undo' button rather than depending on the trashcan button, and see-saws and pendulums would be brilliant additions.
You're on the right track! The map is incomplete at the beginning of the game, but once it's complete you can get the password from there. There are sources of knowledge you can use to know how to use it as well. Also, to make sure, are you playing the latest version of the game? It was updated to version 1.6 on February 12.
I can't praise this game enough. Having a real challenge each go around is a really clever application of the One Rule theme and is really fun too. The jumping is really snappy and well-calculated, and the variety of enemies and traps really rounded the experience. The animation and design of the creatures was good, and I liked the chromatic aberration post-processing around the edges.
Nice to see someone incorporate the enviromentalism diversifier. The urgency you feel to save the plant is a great motivator to get through the platforming smoothly and quickly. Is it my imagination or is there a fourth scene? Everytime I got there I would get the game over upon start, even if I had extra life for myself and my plant.
What a charming idea! The little village was very well layed out, making it fun to explore from the low perspective. The little snout and dog sounds were adorable, I kept spamming the bark and the sniff because they delighted me. I would have added a few more reactions from the dog walker depending on your actions, like for example if you sniff the hotdogs or the trash.
Thank you very much for the feedback! We thought the Stamina could work well as a way of giving the player something else to focus on apart from twig-carrying, but the game definitely needs some balancing work at this point, and will be updated shortly with that as well as more atmospheric lighting. Note that this is a prototype made during a 16-hour game jam! I admit I'm thrilled to see a video review so soon after posting, it's so rewarding after what's been a gruelling week-end! So thank you again for the great work reviewing indie games!