I liked game, also I liked background music.
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One Rule's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #4 | 4.200 | 4.200 |
| User Experience | #6 | 3.650 | 3.650 |
| Overall | #10 | 3.717 | 3.717 |
| Usage of Theme | #18 | 3.300 | 3.300 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really pretty graphics and effects throughout the gameplay. I liked the feedback messages for each hit as well.
FANTASTIC graphics. It looks so incredibly polished! I really like the intro screen and how the light turns on and off by itself. The color palette is really pleasing as well, and the music goes great with the visuals. With a bit of polish on getting the music to sync up, this game would be perfect!
I was really impressed with the options screen and the fact that you get those little 'Hit!' messages. I'm learning that little bits of UI feedback like that can really make or break a game experience, and so I really appreciate when I see that someone took the time to put them in!
Our artist did an incredible job, and so did our programmer. I am a programmer myself but because this was my first jam I wanted to learn something new, so I was responsible for doing the menu screens, I just wish I had enough time to complete the UI elements for the main game.
Thank you very much for the feedback, this is really making me want to do more of these.
Very nice. Perhaps turn the lights on (felt like security checking if I was doing my job, nice touch) if I missed a button(not sure if it did it when I missed or if it was random). I really enjoyed this game especially the feeling when you click the keys (that vibration), very nicely done in such a short sprint
Loved it! Obviously, with the time constraint, it was not possible to have something like a custom music track that matches the gameplay perfectly, but it did not detract from fun. If anything, it acted as extra challenge because I had to rely on visual cues and not let the audio distract me, which I ended up quite liking. I think it became a feature, honestly, because it made it feel like it was a twist on the genre.
That was a great tune, and also great work doing a rhythm game in 48 hours! I got really far, when it started doing multiple keys at the same time, my brain couldn’t keep up haha fantastic work!
This is a fun game, I like the aesthetics and music for this game, though the beats don't seem to quite line up with the waste.
Well done, this is fun! My highscore is in the 41 thousand, might come back to try and beat it :)
One suggestions from me would be to use four keys that are in a line instead of the arrowkeys to make it a bit more intuative. But I can also see why you'd go for the arrows to reference dance dance revolution and similair games.



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