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Role Over Play Dead

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A member registered Feb 03, 2019 · View creator page →

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I recently released a GMless, 2-player roleplaying game, The Ech0 Consultation


The Ech0 Consultation is about two doctors who must work together to save an ill patient, if strange complications and risky procedures don't get in the way. The human doctor on the scene doesn't have the expertise to deal with the patient's physiology, so they need to join their mind with an alien expert. 

The two players portray these physicians and deal out playing cards to generate random complications that could change the whole game. Their motivations or goals might be affected by what the cards say! Then at the end the players have to decide which treatment to go with - one is bound to be riskier than the other, and maybe one of you wants the procedure to fail...

It's available on sale for free for a limited time, so get it now!

Thanks, we hope you like it. Let us know how it goes.
It's definitely very different from Ech0. Although there's a small chance of a war flashback that you can use to link a past Ech0 game :)

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What the Hell just happened? I had a rough idea for a 1 GM, 1 Healer game based on the Sector General novels (space hospitals, lots of different sapient species working to save lives) and suddenly I'm creating

  • A spin-off/side-story of my storygame Ech0
  • The first game I've written using playing cards
  • 2 players, no GM
  • Silly and random card results that can suddenly end the game or change it up
  • Something that is surprisingly fun to write
  • Blurbs about Germanium-based organisms

Thanks for hosting this jam! I'm having loads of fun here.

Imagine that, a sad mech jam game that is sad.

The flow of possible events from the mechanics seems, from the read-through, potentially frustrating and unsatisfying, depending on how the dice go. Which says something about the veteran's experience...

A witty little menu of mystery, horror and implied tragedy, with a full location map and adventure, all on one page. A satisfying repast indeed.

I've been working on Pipedream, my weed-addicted halfling detective game, and I think work on the setting and introductory adventures is going to take me past the original deadline. With illness at home and family activities planned this weekend, I may not even make an extended deadline.

My artist has done really well though, and my playtesters seemed quite pleased despite getting completely wiped out in the finale of my playtest adventure...


I'm Kai, factory coordinator and freelance writer. I've enjoyed a wide range of games ranging from AD&D to 13th Age, Call of Cthulhu to Dogs in the Vineyard, Eclipse Phase to Night Witches. I believe there are some great game ideas to be found everywhere: indie design, storygames, OSR, larps, and television reality game shows (credit to Becky Annison for that last one), and I want to integrate good ideas from anywhere they can be found.

My home is in Selangor, Malaysia, and I'm fortunate to live close to a large population of roleplayers and really cool game folks. Also, the food here is really good. :) My partner Elisha and I write about games we like and the local gaming scene on this blog www.roleoverplaydead.com.

I became interested in SWORDDREAM from the discussions on twitter by people I follow (Jamila, Michael T. Lombardi, Ben/Flowers). I really dig the nine principles. My *DREAM is PIPEDREAM, a hack of Cthulhu Dark with pipe-smoking halflings who ostensibly investigate mysteries around their home region of Irisfields, which is often visited by Big Folk more powerful than they are. My fantasy world will be Tolkienesque but also more diverse and colourful. Goblins will not be creatures of evil, but rather descendants of elves abandoned by their kin long ago. The metaphysics and morality may be more complex and less Catholic.

Thanks for making this game. Just gearing up to play made Elisha and I fired up with anticipation. Although we ended up taking more time to think about what to say given the word limits. :)

Thanks, glad you think so. :)

This was a lovely game with amazing art, voice and music. Terrific to see it on itch.

This not-game attacked me personally.

Hahaha that's terrific.

Wait, is the Empress immune to dying after stinging??

Also, very charming design.

Hahahahahaha!!

Hi! What are y'all doing for page size? We're working on ours and realised that while our paper is A4 in Malaysia, US uses Letter format and that makes a big difference when printing...

Thank you! Can't wait for you to play either!

An inimitable contribution to the Malaysian TTRPG canon. Also you need to record an Actual Play of this.

Belated thank you! Means a lot.

Thanks, that means a lot! If you find the right kids to play with, that could be great.

A clever Honey Heist hack, and I appreciated the opposing stats of Chicken and Pluck, the opposing forces of Cowardice and Cocky. And a nice nod towards an overall campaign structured out of mini-coups! Looking forward to trying this.

It's a game about a last, slow, awkward dance. Beautiful and sad, and I think well worth playing with a squeaky old office chair.