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The flow of possible events from the mechanics seems, from the read-through, potentially frustrating and unsatisfying, depending on how the dice go. Which says something about the veteran's experience...

Yeah. That is for the most intentional for that reason. It's partly becuse I was going through some STUFF when I started writing it. I was supposed to be a happy game, but the after effects of war aren't really happy, so it turned in this. And it's also partly a response to more affirmational Sad Mech Jam games.

(+1)

Imagine that, a sad mech jam game that is sad.