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Robocelot

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A member registered Apr 05, 2019 · View creator page →

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Sorry for the late reply. 

TLDR : Some of it is in the next version, some of it isn't. 

1. The next version uses the idle animation in the gif.  It's far more natural than the current idle stance.

2. The gif has walk and idle versions of attacks.   This wasn't in the plan,  though its less labor intensive than I first believed.

3. The gif has attacks which sync forward and back swings up with the walk cycle.  It's a neat trick but hard to implement in game and would mostly go unnoticed by players.

4. The fiery sword effect is already implemented in the next version.

Below is a link is for the private preview for the new version.  If / when it releases it also covers the price.  The link only works once, and isn't tied to a specific account.  Nobody will steal it though, because everyone who likes my work is honest and respectful.

https://robocelot.itch.io/gumdrop-galaxy-characters-3/download/FtMJvIxGBuswcnYTX...

Seriously though, I appreciate when anyone expresses interest in my work.  Thanks.

Sweet, I checked out the demo (left the bug report yesterday if you want to add me on steam).   You've got something to be proud of for sure.  I enjoyed the puzzle emphasis -  I felt clever rather than dumb when I spotted the switch to use against the boar boss about five deaths in.  I also appreciated being able to explore and find rewards even during the introduction.  Its such a minor detail, but a very effective detail, and its something even professionals regularly miss.  I'll save the rest of my comments for a forum post later.

Someone just told me about a bug with my big character asset pack.  Apparently a Godot Engine update may have broke some features.  Unsure how long it will take to fix, but when I'm done with that I'll crack open the monster sprite and see if I can put some new spin on it to celebrate your milestone.

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Okay.   Here's a video of the import process in Godot 3.  There's a plugin in the Godot 4 asset library that has the same features (requires the .JSON metadata paired with the .PNG file you'd like to us) called "Aseprite Importer".

This Youtube Video shows how it worked with that addon

However, after seeing your comment I attempted to repeat the import process and it was non-responsive.  So the problem is probably with the tools and not how you're using them.  I'll get on figuring it out - I may end up having to request permission to alter the plugin and publish it, or possibly switch up the format so to use one of the newer importers that directly take .aseprite files.  I imagine whatever the fix is, it will take some time.

In the meantime, have you been able to open the sample project? everything is already imported to a Godot 4 project in a zip file (Gumdrop_Godot_4.zip).  If you import that project there's an already functioning scene which includes the sprite with weapon and flash layers all animations, and an animation tree to manage everything.  Hopefully that holds you over while I develop a solution.

Finally, if you're in a hurry (game jam for example) its likely someone in the Godot community could find a workaround faster than I can publish a full update.  The most important thing is to use the .JSON files which contain the Aseprite spritesheet metadata, and not the raw .aseprite file which isn't intended for direct import.

Thanks again for bringing this to my attention, and thanks for your interest in my animations.  I'll drop a reply to your reddit post whenever I'm ready to publish a fix.

Man, missed this message for a while!  So proud of you for sticking with it, and after all these years seeing little guy in the screenshot just had me and my partner grinning ear to ear.  Got the demo, will have to pick up a functioning joypad tomorrow.  You don't know how much this cheered us up to see, thanks man.  Can't wait 'til March.

So the asset includes sprite sheets which are just .png files.  Those wouldn't require any special program.  The other asset isn't necessary since this one also contains template sprites (the other pack is the only one with normal maps for the template though)

You'll also have a .JSON file which is the metadata for the sprite sheet according to the Aseprite format.  It lists the animations, which frames they contain, and how long they last.  Some game engines use this to import animations.

Aseprite is optional, but it includes everything used to create the sprite sheets with some scripts to mix and match costumes.  There should be a README file that explains it.

The Godot & Unity sample projects just exist so people can see how the animations can be imported or are intended to look in practice, as it can be hard to visualize with the sprite sheet being so massive.

Your support is appreciated

I have contact info for twitter/discord on my creator page.   You're welcome to hit me up for any questions or requests.

Thanks so much.  I appreciate the concern for my health.  To give you an idea of where the project is, I sent a link to the draft page for version 3 to the email address tied to your itch account (assuming you were the person who purchased this morning).  I've got everything you mentioned in the new version except for side-stepping.  There definitely needs to be an avoidance animation but I still haven't settled on whether that should be a step, spin, dash, or roll.

Hope to have more progress soon, on the project and the health fronts.

Oh, that's handy.

If the atlas format is useful for any particular engines would you be interested in sharing the script or the metadata.

I could add it to the pack and save other users the trouble.

GDScript? Godot? Pixel Art? Action RPG!? 

I know those words!

My itch stuff is free and may be pertinent to your interests. 

I also did a reddit post recently about the Godot features/templates I work into my assets.

Will reach out from @robocelot on discord (right time zone, wrong sleep schedule)

Thank you.  Really.  I'm going to print this  comment and tape it above my desk

Since I can't find the original source files, I made .aseprite source and .json metadata files from what has been uploaded.  The template is now free with the metadata being a bonus for supporters.  You should now be able to download the files without spending  more money.  Reply to this if you can't so I can email blast a download key for yourself and all previous users.

Thanks for the support

https://creativecommons.org/licenses/by/4.0/

I forgot to set that in the metadata, thanks. 

Also, if you'd permit me the professional courtesy, I'd prefer my work not be associated with web3 projects, distributed commercially as a standalone or otherwise non-transformative game asset, or used in an "AI' project's training data. 

Thank you! This comment was so nice I didn't know how to respond.  It really  helped motivate me to get back to work. Any donation is appreciated - I only earn about $0.04/download, so even the minimum $2.00 is fifty times more than average.  I'll be putting a minimum price on this next expansion- but everyone whose donated will get a free download key / license. Thanks again and let me know if there's an animation you'd like to see in version 3!

Thanks, I'm working on push & pull for the next version.


I guess there are a number of things that cause that.  The most intended part of the effect is that I use anti-aliasing filter and sometimes an overlay of 0.5px blurred mid-tone masks on the sprite sheets before having GIMP generate the map.  Since they're trying to generate for model textures they treat everything like a bump, but all it takes to get a standing sprite effect like this is to apply a convex curve on the green channel and presto the light goes behind the character / prop

Since this post already has stuff I won't get around to anytime soon.  Here's a little femme concept I did to unwind after I wrapped up the push animations.

Yeah I'm going to remind myself that another revision is coming eventually and hopefully that will let me ease up on the toxic perfectionism and be more efficient with my time.

Yeah, guns would be nice for horror. It would be nice to get into the most popular genre on this site.  Horror makes a good use case for my normal maps.  Plus these push/pull animations remix into zombie walks really easy...

Okay got to get back to work before I daydream about it too much, thanks for the feedback.

Great work!  Heads up if you haven't noticed yet but the game effectively locks when placing a unity which summons another unit if there's no room for the second unit.  Recruiting Officer specifically.  Maybe there's a key to cancel the placement but it seems like nothing responds

Wanted to let you know I'm at it again.  This close to doubling as a crossbow.  If I can smudge a slingshot and bow pose together it should justify the input.

Thanks Eli

Thanks for replying.  Game is looking sick, and I totally get hobby projects and taking it easy.  But you already have a bunch of great art assets and the genre doesn't really match my style.  Although to be fair if I were to adapt this stuff for RPG Maker it would immediately gain access to a much larger market

Sent a message on the site, but my personal email is a mess.  I also followed your studio on twitter w/ the handle @robawesolot most reliable contact method as I'm not an Insta/FB user

 https://twitter.com/robaweselot/

Thanks mate

Probably a little late to plug this, but I did say I would reply here to let you know when it was out.

Oh, and here's some more auto-tiles I probably won't release if youwere interested


Marketing is the devil's sport, for sure. A game that ships is by default ahead of, what, 90% of games?  Graphics are crude but consistency I think consistency compensates for that a lot honestly.   But this does belong to a class of game that just begs for a makeover.  

If I were a capitalist I'd gamble on upwork glow-ups on mechanically solid indie titles  Check this out: https://store.steampowered.com/app/2075760/Mech_Shuffle/

A deck building mech battler!  So many great assets out there for that - a hundred bucks would make it look like a thousand.  Could've been a sleeper hit with some eye candy.

In any case I've really overcrowded all my comment sections..

If you'd like to keep up the conversation pop into my KoFi page,  Not monetized yet, but should it come to that consider yourself comped

https://ko-fi.com/robocelot

Did some research, have you tried the "Better image uploads" addon?

Again, I've never heard of this engine, I just searched their github and this was an issue about images over 260x480 2 years ago.  Here's where I found the information:

https://github.com/ScratchAddons/ScratchAddons/pull/2525

This comment section is getting pretty crowded,  I opened a KoFi page yesterday - that's a better place for suggestions and discussion:

https://ko-fi.com/robocelot

Love to see this, never heard of the engine before so IDK what your limitations are - even with the down scaling of the sprite its a pretty neat looking character, maybe just because its not another peasant / noble / space marine (not that I judge peasant protagonists, its popular for a reason, but standing out has some value as well I think)

Turns out this is a very archetypal monster type.  I never thought it was very original,  (also, not a negative this time), but I felt a touch embarrassed to have the monster published before I realized its the spitting image of one of the first enemies in the NES Zelda.  One screen from the start

Awfully suspicious to mention you actually shipped a game after two years but you aren't linking to it - what's you angle  squid?  Hook it up

Stick with it enough and you'll figure it out.  I can't promise there won't be complexity, since this perspective is still one of the possibilities

Yes, I've been working on it today.  I have more to say about it, I'll post in a devlog, thanks for your interest

Any image editor will allow you to copy and paste from one image on top of another.  IDK what windows uses for that right now but GIMP is free and I recommend it for editing palettes as well if you don't have aseprite

Oh! No, the raver should have been separated like the others, it was last minute which is why it only has the one sprite sheet.  I'll still include that palette for the their sword and smear, they'll just be separate images.

Sorry I didn't add instructions - the images are supposed to go in layers like this:

smear

[weapon_fg]

[character]

[weapon_bg]

Oh and yeah I was really proud to be top of new & popular for a hot minute there - it was still just about 1 download &  6 views / hour

Thank you!  This is very encouraging.  Less than 1% of users choose to pay anything, so donating even though you aren't using it means a lot.

You were actually the first person to leave a comment on anything I've posted (the eyeball spider).  That's been over two years now, I wonder what I'll be releasing when you leave another comment in 2025

I used to sell assets but it wasn't paying much, like less than ten dollars a week usually.  I've talked to other artists and the trick is to have a broad selection of standard assets whereas I've gone for a very narrow selection of high quality assets.  Although I do daydream about the possibility of doing a bounty-like program where people can bid on which features to develop next

Since it doesn't divide evenly it won't work well unless you use interpolation - averaging the difference between pixels.  That means you can't use the same palette as it adds a ton of new colors.  This is what it looks like scaled down, but I have no idea how well it tiles


That's nuts because I just released this like 4 hours before your comment.  This didn't even exist when you started looking

The characters are about 24 x 30 in their idle state

They're in 64x64 animation cels and the tangent of the spin attack hits the edges on all sides

It looks good on 32x32 grids, but I prefer the fit of 24x24 for the tile-set I'm building which is just starting out but its on my itch page if you're interested.

Wow, you just made my day - and this was already a very good day. 

Once the source aseprite is out you can play around with the animations a lot more.  I'll post another reply here to be sure you catch it  - thanks again for the psyche up, really gets me ready to get back to it now