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Sweet, I checked out the demo (left the bug report yesterday if you want to add me on steam).   You've got something to be proud of for sure.  I enjoyed the puzzle emphasis -  I felt clever rather than dumb when I spotted the switch to use against the boar boss about five deaths in.  I also appreciated being able to explore and find rewards even during the introduction.  Its such a minor detail, but a very effective detail, and its something even professionals regularly miss.  I'll save the rest of my comments for a forum post later.

Someone just told me about a bug with my big character asset pack.  Apparently a Godot Engine update may have broke some features.  Unsure how long it will take to fix, but when I'm done with that I'll crack open the monster sprite and see if I can put some new spin on it to celebrate your milestone.

(+1)

Oooh, so you are that rob! You are officially in the game now, I updated the game 6 hours after you wrote that and you made the dialog ;)


You are not the only one who missed the lever, I saw two people streaming the game, and one of them died about 30 times just trying over and over again to shoot and attack the boar until they made it =D

I will implement the take damage and death sprite of the ocunid as well, right now it's just the blinking to take damage for everything and I just have a lazy poof effect for the death of any enemy (except bosses).

2.5 months until release, working hard! Good luck with the bug finding in your character asset =D