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Robiederks

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A member registered Jul 11, 2020 · View creator page →

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I like the idea, although it is very short. I share the concern of Fledered that the echo generator does not have a big impact yet. However, this is a game I would like to see more of, because this could become a very interesting game.

Very nice game! I really enjoyed figuring out the puzzles. The balance of simple instructive levels and harder levels was very well done.

I kept forgetting that the thin blue ones could be rotated too, which made some levels way harder, lol.

At some point, I got annoyed with the slow speed at which the sound had to move through the bigger levels. Later, I figured out what the top slider was for.

If I had to change something, I would make it so that the orientation of the blocks remained the same after a failure. Setting up all the blocks, then forgetting to rotate the player and immediately failing, and then having to set up all the blocks again was a bit of a pain.

I contrast to what some others said, I think it was nice that some levels had unnecessary blocks, so that figuring out which blocks to use was part of the puzzle. However, a few levels had bigger sections of the map consisting of blocks that weren't used (for example the last level), which felt a bit dull, but not terrible

All in all, great game!

Nice game! I really like how the bullets are prevented from being spammed not by some game rule, but by the player not wanting to spam because of the danger they cause. The same with the shotgun, which is obviously more powerful, but also more harmful for the player.

It was tough fighting enemies when the bullets bounce directly back to you, so strategic shooting was really necessary. Being able to bounce bullets around a corner to an enemy really felt like I outsmarted the enemy, which is an enjoyable experience.

5 lives seems a good number for the game. I noticed that I played more risky in the beginning of the level, but with only one or two lives left I started to play really cautiously. That was an interesting dynamic.

The enemies being able to suddenly appear directly next to you felt a bit harsh. But maybe that was just me not using enough bullets to find them.

Final time: 5:45:06

Nice game! I really like how the bullets are prevented from being spammed not by some game rule, but by the player not wanting to spam because of the danger they cause. The same with the shotgun, which is obviously more powerful, but also more harmful for the player.

It was tough fighting enemies when the bullets bounce directly back to you, so strategic shooting was really necessary. Being able to bounce bullets around a corner to an enemy really felt like I outsmarted the enemy, which is an enjoyable experience.

5 lives seems a good number for the game. I noticed that I played more risky in the beginning of the level, but with only one or two lives left I started to play really cautiously. That was an interesting dynamic.

The enemies being able to suddenly appear directly next to you felt a bit harsh. But maybe that was just me not using enough bullets to find them.

Final time: 5:45:06

(1 edit)

The game feels pretty much finished, which is great for a 72 hour game. Everything works, looks and feels nicely polished and with 25 levels this tends to a complete game. Every few levels a new feature is introduced, which keeps the game interesting throughout the levels.

I faced two minor inconveniences. The first one being that there were a few levels that were quite big, but had a really easy solution, like level 19. I didn't think it really fitted between 18 and 20, which were more challenging. The second was that my score ranked 11th, but I couldn't see my score. I would have liked to see my score to know how much I needed to improve to get to the leaderboard.

Other than that, it's a nice game and I liked playing it!

I like the concept, however I have not (yet) figured out a strategy using all knights that beats running with the green knight. That's unfortunate, because I think this idea of knights with different actions has some potential. I'm interested to see what you can do with the game in the future.

Really nice concept that looks way easier than it actually is. Just when I thought I got the hang of it, the colors swapped and my brain was all messed up again. Nice work!

I see, we will certainly consider it. Thanks again for the ideas.

Thanks for the feedback! The animations are unfortunately not as good as planned, I agree that there is quite some improvement to make.

Enemy variety is a nice idea, we'll look into that. On the levels, I think the endless mode fits the high score style of this jam better, but for a later release it might be a nice addition. Kees actually mentioned the idea of waves during development, so maybe that is something we could try too.

Thanks! We'll definitely consider polishing some things to create a nice polished version when the jam is over.

Thanks for the feedback! I totally agree with you on the animation part. I had some unexpected time loss so we couldn't draw the necessary sprites for the animations in time. I'm glad that we at least got some kind of climbing animation, but I agree that it could (or should) be a lot better.

Nice game! Very easy to pick up concept, and the grappling hook makes it really interesting to play. Well done!

Pretty simple game, but nevertheless a bit addicting. I thought after a minute of playing that the game might be a bit easy, but I discovered it definitely isn't. I played this game for way longer that I'd like to admit, nice game!

I really like that the game is built around the wall jump, which is a feature in many games, but usually not the main feature. Due to the great variety of enemies you need to constantly be alert, which ensures it does not get boring too quickly. The extra health and helmet items make up for a nice finishing touch on the gameplay. Well done!

It took me some time to figure out how the game works, but after figuring it out I like the concept. As mentioned by others, the game needs quite some polishing, but I'm interested to see what this could be after polishing.

Well designed game. The various difficulties make it playable for any skill level. The easier variants were good to discover and get used to, and the hardest difficulties make sure that the game is not at all trivial and make it challenging to get a high score. Nice work!

Nice relaxing game. The flings are not too hard to get used too, but on the other hand mastery of the rotation swings is definitely not easy, with some skill needed for the ideal aim and speed. That makes it well balanced and nice to play.

Nice concept. I faced some issues with TNT not blowing when I expected it to and the game was a little slow, however that has probably more to do with my slow laptop than with your game. Otherwise a nice and original game!

Thanks for playing and rating! We used Java for the game, Paint.NET for the art and MuseScore 2 for the music.

Nice game! I enjoyed playing it, The mechanics are easy to learn, but different from most other games, which gives it an interesting take on the climbing theme.