One of the highlights of my first few days with the Playdate, simple idea executed so well, very fun and very funny - manically taking the crank out and putting it away again as a gameplay element works wonderfully, good stuff! :)
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Hey thank you! :)
Feedback is welcome and I agree with what you've said! I was thinking of adding a damage sound effect for each ship when you're hit to make it more obvious when you've taken damage (and which ship has been hit) - and I like the idea of making feedback on the ship itself more obvious too (maybe make the sprite look damaged at half health and smoke effects on the last few hp or something - I'll have a think!)
And yes at some point I might give all the bullets a bit more attention (I've been thinking of adding a collision effect when they hit stuff other than just the damage number popping up, which might help visibility too - and always more room for particles lol)
And hey your English is great! :)
Thanks for playing!!
Thanks for the kind words! :)
I'm planning on adding proper local co-op in the final game once I've added controller support and stuff too (for now you can kinda share a keyboard if you're comfortable with very close couch co-op haha)
I have thought about adding an AI companion as an option, or some kind of accessibility option to let you only control one ship one way or another, it's something I'd like to figure out in the long run! As you say the two ship risk hook side of things is part of what I enjoy about the game myself, but I'm all for difficulty/accessibility options to let folk play how they like (co-op, control one ship, whatever!), just gotta figure them out :)
Thanks again for playing!!
Hey there Uncle! I've got a challenging demo for a shooter where you control two ships at the same time and gotta keep them both alive, meanwhile all weapons and upgrades are cards and there are roguelite elements because it's an indie game so of course there are.
Well I wasn't planning on updating the demo but you convinced me to prioritise custom inputs haha, so I've just uploaded a new version where you can remap the keys in the options menu if you need to :)
Thanks for checking it out! :) I'm definitely planning customisable key support including AZERTY - sorry this demo is very early and is a bit bare-bones for options!
Online support would be great, if I'm honest that might well be beyond what I can manage flying solo (I'm not very good at this haha) but haven't ruled it out yet!
Hi there! I've just announced my new solo project, along with a playable demo, THE FALCON SHUFFLE!I've been working on this since the end of Jan, and it has a long way to go for the full release, but I wanted to start off by putting together a three-stage playable demo so you can get an idea for what I'm making here! (Windows-only for now)
The trailer above is the best way to explain what this is, but basically it's a shmup where you control two ships at the same time, and also a deckbuilder where all the weapons and power-ups at your disposal are unlockable cards, and also a roguelite (with sort of Outrun-inspired progression for the retro Sega-fans among you!) - so basically a whole bunch of indie stuff blended together with some pixel-art aliens and spaceships for good measure!
I hope you check it out and follow for updates! (I'm @RobGamesThingy over on Twitter too where I'll likely be most active with updates!)
Thanks for looking! :) Here's some shrunk screenshots:
Yooo this was a great jam entry! Very tight platforming and excellent pixel art and colour palette (also I got the "bad ending" first time around from getting a question wrong because I'm A) a dumbass and B) haven't read the actual book lol)
Oh and you had me at "Run novel adaptation" haha
I have read precisely one passage of it, over and over again, a few hundred times in the course of making my game, and I'm pretty sure that's exactly what F. Scott Fitzgerald would have wanted.
Oh wow I didn't know this jam was a thing! I see another couple of glorious Gatsbys in there too haha, I'll check it out thanks!
>Edit: I missed your second sentence in my message preview! (rookie mistake lol) Thanks for the kind words and yeah you can have all kinds of nonsense fun haha :)
So The Great Gatsby entered public domain this year, and I wish I could tell you why, but what my brain did with that information was:
"I NEED TO MAKE A RHYTHM GAME"
And sometimes you just gotta spend a couple of weeks turning a two minute passage from a literary classic into a musical browser game with an original jazz-ish soundtrack and narration, with a mildly nightmarish face based on the book's cover art. Because of course you do.
ANYWAY IT ONLY LASTS TWO MINUTES, I HOPE YOU ENJOY! >> https://robgamesthingy.itch.io/rhythm-action-gatsby